poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jun 3, 2016 10:22:01 GMT -5
Yeah, but being independent means you are truly alone. Independent colonies don't care. Even if they did care, they can't do anything because if factions are the cookies in the cookie jar, independent colonies are the crumbs at the bottom of the jar, and you, dear independent captain, are half-melted grain of sugar that is stuck on the side of one of those crumbs. When all the cookies are gone, the independents will all get tossed in the bin to make way for the next round of factional cookies. Gotta love Quadrant politics You know you're a lame star trader when you're defending the cookies of the galaxy! Btw. No faction really cares about you, you can just die and they won't move their fingers. But being Independent has some more advantages the fact that you are Independent means independent crew is the best for you. Also, when you are Independent, your crew doesn't mind working against Independents. So the Pirate's special ability is useless for independents. Also, independents don't waste your time that significantly in the Exchange.
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Post by redartrats on Jun 6, 2016 22:43:51 GMT -5
You're a lame star trader if ... ... after a long, protracted battle in which you finally defeated the target of a Capture contract without destroying his ship, in the victory screen you hit "destroy" instead of "done".
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Post by Zer0Winds on Jun 20, 2016 23:50:17 GMT -5
You're a lame star trader if you play as Steel Song Clan.......
You're also lame if you don't understand why everyone hates the SSC... seriously, why does everyone hate them?
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jun 21, 2016 13:06:31 GMT -5
You're a lame star trader if you play as Steel Song Clan....... You're also lame if you don't understand why everyone hates the SSC... seriously, why does everyone hate them? I hate them, because they are the most troublesome when trade embargoes occur. When there are trade embargoes with them and all contracts go to their bottom left territory, it's just incredibly bad to survive fuel-wise.
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Darth Cthoras
Star Hero
For the Sith, the Cadar, and the Xenos!
Posts: 557
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Post by Darth Cthoras on Jun 22, 2016 1:55:25 GMT -5
You know you're a lame Star Trader when three contracts in a row directly cause you to LOSE rep and ranks with the very faction who gave them to you.
Seriously, this is really aggravating me. Cadar keeps giving my Independent Star Trader contracts that involve me fighting someone they're directly or indirectly allied with.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jun 22, 2016 9:49:47 GMT -5
Solution: Keep your ranks low, they are quite unimportant anyway.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jun 22, 2016 9:53:49 GMT -5
You're a lame star trader if you surrender to a merchant.
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Post by redartrats on Jun 22, 2016 19:24:47 GMT -5
You're a lame star trader if you surrender to a merchant. I've actually done that before. Surprisingly, the game has an interesting response to that: the merchant captain wants to arrest you, but feels he doesn't have the authority to do so, so he lets you go free but brings report to the Faction authorities. I was quite impressed at the attention to such small details in this game.
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Post by redartrats on Jun 22, 2016 19:29:25 GMT -5
You know you're a lame Star Trader when three contracts in a row directly cause you to LOSE rep and ranks with the very faction who gave them to you. Seriously, this is really aggravating me. Cadar keeps giving my Independent Star Trader contracts that involve me fighting someone they're directly or indirectly allied with. It's even funnier when Cadar is at war with another Faction, let's say Rychart, and gives you a 120-week assassination contract against Rychart on the far side of the Quadrant. But by the time you get there, they are no longer at war, and in fact have signed a peace treaty and formed a Alliance. So either way you lose: void the contract, you lose rep with Cadar, fill the contract, you also lose rep with Cadar. Heads I win, tails you lose.
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Post by redartrats on Jun 22, 2016 19:34:21 GMT -5
You're a lame star trader if you play as Steel Song Clan....... You're also lame if you don't understand why everyone hates the SSC... seriously, why does everyone hate them? I hate them, because they are the most troublesome when trade embargoes occur. When there are trade embargoes with them and all contracts go to their bottom left territory, it's just incredibly bad to survive fuel-wise. Having been bitten by trade embargoes far more times than I'm willing to admit, I've come to learn where all nearby indy planets are, and always try to plan my route so that I can refuel there instead of at a faction world. Things get really ugly when a contract puts you far away from any indy planet, and all the faction worlds around you are in embargo, and you're out of fuel. The bottom left territory has a major indy world next to the two SSC worlds, which is perfect for bailing you out in this situation. I almost never refuel at an SSC world while in that part of the Quadrant nowadays. P.S. In fact, I think the *worst* place to be in is the area from Syndicate Capital and below, because the only non-faction world there is a wild-only planet, and the closest indy world, Aro Prime, is quite far away to the north. When you're playing Crazy and all 3 syndicates are in embargo, that's the worst part of the Quadrant to be running out of fuel!
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jun 23, 2016 9:31:01 GMT -5
Actually, this is why I hate steel song, because that sector under Syndicate capital is all Steel song's
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Post by redartrats on Jun 23, 2016 11:50:40 GMT -5
It's funny, the first time I played ST, I got into bad blood with Cadar because some random Cadar pirates attacked me at the wrong time, several times in a row. My captain got so mad that he started shooting down every Cadar ship he sees (IIRC he ended up with positive rep with all other Factions, and Cadar was at -400 or something like that). But later on, I discovered that *all* Factions have pirates that attack you at inopportune times. That was when my captain at the time decided to go for the Independent Captain award (-151 rep with all factions). He had a totally fun time blasting every ship he met out of the sky. He got himself a powerful ship, and enough skills to win most fights, and just ran around shooting everybody. Sometimes he'd land on a faction planet just for fun (killing everybody he met on the way down, of course), then pick up assassination contracts from the spice hall just so he can cause more trouble for everybody. If he didn't feel like it, he'd just void the contracts and go on a holiday -- after all, being already at -151 rep or worse (actually much worse) the rep loss from voiding a contract means nothing anymore, so no big deal. Hmm, come to think of it... I think it's more fun to play an indy captain, just throw all the politics out the window (sorry Cory ) and fly around and do whatever you want. No more grovelling to those fickle corrupt politicians and no more letting criminals (aka anyone that attacks me ) escape an encounter alive because you didn't want to lose rep. No more worrying about trade embargoes, obsessive clicking on the conflicts page just to be sure you're not doing something that will lose rep. Just one simple policy: kill 'em all, loot everything, and salvage every ship that survives. The indy planets will still willingly let you into their exchanges and star ports for repairs.
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poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
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Post by poryg on Jun 24, 2016 9:47:35 GMT -5
Having huge reputation lets you stop worrying about trade embargoes too. The penalties aren't actually that much of a deal. Destroying ships either. You lose death warrants, ranks and permits, but you just rebuy them when needed. Also, you don't need to worry about being executed in case you would surrender.
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Post by Zer0Winds on Jun 27, 2016 3:29:25 GMT -5
You're playing as a smuggler, you're just selling into a shortage, halfway to your destination, for no apparent reason, an alien appears... they keep showing up when I DON'T want them to... anyway it's a smuggler, so you try escaping, it is too fast, so you fight back... destroy it's engines like nothing... odd. Anyway, you loot it... blah blah, anyway, you reach your destination...look at your money... then realize... you didn't salvage it... you accidentally left it...
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Post by redartrats on Jun 28, 2016 19:04:48 GMT -5
Zer0Winds Argh!!! That's exactly what happened to me once too! At the time my Captain was pretty low-level, and kinda cash-strapped, and suddenly this Alien ship pops out of nowhere and by sheer dumb luck, the Captain managed to blast the engines to 0 before the Aliens boarded him (which would have been fatal). Then in my excitement I hit Done instead of Salvage. Argh!!!! 25k credits down the drain!
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