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Post by d34thspawn on May 2, 2014 11:39:38 GMT -5
Played for about two or three hours now started on easy and am working my way up.
Couple of things I would like to have more information on
What does exploiting minerals do for you? I assume it makes money but how much?
A more detailed description of the different types of ship attacks do and how they effect your damage output or chances to hit etc?
A health bar type indicator or something for enemy ships other than tapping on them and reading the somewhat vague description of their hull damage.
A way to see where all of your income and maintenance costs are coming from, such as tapping on the income/maintenence number and a list pulls up to make it easier to manage that?
A torpedo counter for your ships would be nice too.
Other than that so far easy has been, well easy, once I got the mechanics down for the most part it has been going well. Aliens seem timid so far (2.12AE) and retreat easily and don't attack in numbers often. So this run is more to get familiar with the game, will try to play through at least once on each difficulty to see how I feel about them.
Will update mmore as I play further!
Love it so far!
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Post by Cory Trese on May 2, 2014 11:46:07 GMT -5
Thank you very much for the feedback.
1. We definitely have work to do in terms of adding the additional information players will need regarding the fleet combat and economics. Was there anything in particular that seemed really glaring? or just overall system feedback?
2. We're working on more interactive and exciting "over map" displays that provide feedback like hull value, is the ship in range and so forth. Little green health bars over any "in range" ships ...
3. When you say "where" do you mean which Factions? or which Colonies? or which Upgrades? Each upgrade lists it's maintenance, and each Colony lists a maintenance value. Empire Summary gives you the total for the entire game. Let me know a little more details about how you want to use the data and I will see what I can come up with.
4. You get unlimited Torpedoes, and Hypersonic weapons cost more in Maintenance to reflect that.
Easy should be pretty easy and the Xeno fairly slow and passive. That's not going to be true of all games or difficulties, they do get fairly aggro sometimes. The AI is a big part of my work this week, beyond just fixing the issues and rough edges you kind folks point out.
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Post by d34thspawn on May 2, 2014 12:16:17 GMT -5
1. The biggest thing that I wanted to know is what the difference in damage output is between the standard gun attack vs the heavy gun attack, since the heavy attack burns water fuel it would be nice to know what the advantage is. 2. I should have known you guys would already be working on that one! disregard then! 3. Immediately after posting this I saw that each colony listed income/maintenance costs. Where is the Empire summary? Or is that the list of colonies? A list that includes ships and colonies both would be nice, I like seeing as much of the numbers behind things as I can 4. Awesome, thanks! Yeah I think easy is pretty good so far, I have lost a few ships but haven't been focusing on combat this run too much. I added the question about mines to the first post while you were responding I think. What do mines do exactly, I am guessing that they earn you money? If so how much? Like I said, I like being able to run the numbers on things before I do them Thanks for the amazing support already and the fantastic games!
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Post by Cory Trese on May 2, 2014 14:29:03 GMT -5
These are such great questions -- and I may not answer them all here because I'll be busy answering them in game.
You're going to have Star Traders characters to talk to, screens that give you help and explain things.
1. ok, great point, especially in the designer that is totally lacking
3. if you click the two heads (will be a flag i think, soon) you'll see Empire Summary. from here you'll be able to drill into your intelligence about the other teams (xeno or whatever they are) as well as see summaries that show each of your Factions individually. this page is critical for the player who's trying to optimize because it lets you see the rolled up "paying / minimum" scores.
Mines -- build them up to Minerals to generate money. The advisor in the colony list is basically telling you how to maximize profits.
Factories generate more money, but they require population. population requires housing, and spice halls. and spice halls and population requires defenses. and defenses require government. and so on. but mines are the basic resource extraction. they pull resources from the system's worlds, asteroids, moons, whatever.
Mines give you somewhere between 20 and 10 Credits per Mineral Point ... depending on trade alliances, which Faction, and Difficulty.
Averaged across the entire system, Mines and Factories generate about 15 Credits per turn, per Point.
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Post by d34thspawn on May 2, 2014 14:34:27 GMT -5
In game is the important part! Thanks!
I know how when you tap the attack type and then tap it again it pulls up the information window on how to use the attack, that if possible would be a great place to list what sort of damage you could expect from the attack in my opinion, and then you could include the formula used or something in the ship designer. Just my two cents!
Wonderful, that's about what I figured, did not know that factories earned credits too. Wonderful!
Keep up the amazing progress!
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Post by Cory Trese on May 2, 2014 14:35:34 GMT -5
In game is the important part! Thanks! I know how when you tap the attack type and then tap it again it pulls up the information window on how to use the attack, that if possible would be a great place to list what sort of damage you could expect from the attack in my opinion, and then you could include the formula used or something in the ship designer. Just my two cents! Wonderful, that's about what I figured, did not know that factories earned credits too. Wonderful! Keep up the amazing progress! they earn credits OR make CP. You pick by leaving them idle.
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Post by d34thspawn on May 2, 2014 14:39:26 GMT -5
and building things on that planet makes them earn CP and leaving them idle does credits?
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Post by Cory Trese on May 2, 2014 14:40:04 GMT -5
and building things on that planet makes them earn CP and leaving them idle does credits? Right. We will probably eventually add a fine tuning slider for advanced players to do something other than 100% on or off.
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Post by khearn on May 2, 2014 15:01:11 GMT -5
That would explain why I often see wide swings in my profit value. Factories going idle produce lots of cash, then I start building stuff and my profit disappears.
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Post by Officer Genious on May 2, 2014 15:09:14 GMT -5
Actually, I was wondering why build factories at all-- I don't know exactly how CP and construction are related, nor a way to tell total CP amounts per planet. Wait, CP totals are the "#+ CP" lines aren't they? Wasn't sure if that was a planet total or a contribution to a total. Maybe rephrase as Planet CP # or just CP #?
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Post by Cory Trese on May 2, 2014 15:18:38 GMT -5
You build Factories because otherwise you have many bored Faction citizens. You don't want that.
If you don't keep them busy, they form cults and get all weird. Also, you're paying, via Faction economic penalty, to house them so ... might as well =)
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Post by Officer Genious on May 2, 2014 15:22:27 GMT -5
You build Factories because otherwise you have many bored Faction citizens. You don't want that. If you don't keep them busy, they form cults and get all weird. Also, you're paying, via Faction economic penalty, to house them so ... might as well =) I thought the +5 entertainment on spice dens did that? Or is it that you can do both for entertaining?
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Post by Cory Trese on May 2, 2014 15:24:51 GMT -5
You build Factories because otherwise you have many bored Faction citizens. You don't want that. If you don't keep them busy, they form cults and get all weird. Also, you're paying, via Faction economic penalty, to house them so ... might as well =) I thought the +5 entertainment on spice dens did that? Or is it that you can do both for entertaining? Entertainment points keep morale up after the factories pollute the world and crushing over crowding makes life miserable for them =)
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Post by Officer Genious on May 2, 2014 15:39:44 GMT -5
Oooooh. So overwork then party, not party then overwork!! Thanks, I'm off to be a Dictator of Faction Space!
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Post by johndramey on May 2, 2014 18:08:11 GMT -5
Lots of good questions and info here, thanks for it!
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