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Post by Brutus Aurelius on Apr 27, 2015 8:11:48 GMT -5
Is my understanding right that I can't control or predict population growth? And all my worlds will eventually overpopulate? You can control Population growth by colonizing new worlds and researching better Hab Units.
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Post by elwoodps on Apr 27, 2015 8:42:40 GMT -5
You can control Population growth by colonizing new worlds and researching better Hab Units. Do better Hab units really control population growth? I thought they just made it easier to accommodate the increased population.
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Post by anrdaemon on Apr 27, 2015 9:00:56 GMT -5
Is my understanding right that I can't control or predict population growth? And all my worlds will eventually overpopulate? You can control Population growth by colonizing new worlds and researching better Hab Units. Could you please elaborate?
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Apr 27, 2015 9:11:11 GMT -5
You can control Population growth by colonizing new worlds and researching better Hab Units. Do better Hab units really control population growth? I thought they just made it easier to accommodate the increased population. That is exactly what they do. You cannot control population growth per se, but you can manage it and indirectly influence it via other means - providing housing both on world and off is the simplest way to do so.
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Post by anrdaemon on Apr 27, 2015 10:23:48 GMT -5
Can I at least predict it? I've had overpopulation on one world, while other two had 4/5 both.
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Post by tenbsmith on Apr 27, 2015 11:12:39 GMT -5
Predicting population growth would be useful. Here are some questions based upon only 3 games played on small maps.
-Could the first prime to be settled be more likely to grow and continue to grow? -The colonies experiencing the most population growth seem pretty random to me. Once a colony starts growing, could it be possible that colony is more likely to grow in the future?
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Post by anrdaemon on Apr 27, 2015 11:33:59 GMT -5
Could colony modules consume population when a ship is built?…
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Post by fallen on Apr 27, 2015 11:49:46 GMT -5
anrdaemon - to be clear, building ships with colony modules does not reduce population.
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Post by anrdaemon on Apr 27, 2015 12:45:39 GMT -5
That much I've managed to find. But I've yet to find a way to predict population growth.
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Post by tenbsmith on May 15, 2015 10:53:00 GMT -5
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Post by phollyer on May 30, 2015 9:15:42 GMT -5
If it will help, I've downloaded the online help for Space Traders 4X into Word...and cleaned it up a bit...
I'm going to take a shot at building out Ship Building/Designing and some of the other areas of the manual that seem to be a little lacking.
I was thinking to import it into Robo help and build a "proper" game manual, both word and CHM...I'll let you know when it is complete (give me a week or two)...and I will send it to you..to get your feedback...comments/updates
If you guys possess a copy of Robo Help (I believe I have V9) I'll send you the source
Pete
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Post by Cory Trese on May 30, 2015 10:38:56 GMT -5
We actually use Wordpress to edit and maintain the help file right now.
We'd be happy to incorporate your changes, or link to your work as a third party help file.
I know thousands of players would appreciate any additional documentation! =)
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Post by Euphorion on Jun 12, 2015 4:55:38 GMT -5
Hello,
I just recently started playing the game - and one question really bugs me, so please allow me to use this thread for it:
After colonizing a new planet, is there (early game) a way to speed up the process? With House Thule and Caldert its no problem of course due to the extra CP, but I regularly run into issues especially with Clan Javat (why them and eg never De Valtos is a mystery, but well...).
Here's what I usually do - is there any better way? Colonize (Starport 1 - With Starport2 situation eases massively) Status: Pop 1/1 1CP +1 Home (7 turns with subsidize) +1 Home (7 turns with subsidize) Status: Pop x/3 1CP Then I usually (unless Population is already at 3/3) go to build a subsidized Factory1 - which still takes a whooping 18 (or was it 17?) turns at 1CP. During those turns it happens quite often that Population goes to 4/3 or even 5/3 while Factory is still being built which sends Morale spiraling down without anything I could do about it. (why this always seems to happen at the low quality worlds while my High Quality worlds all have plenty space and are eagerly awaiting new pop - I don't understand ;-) )
My most recent Javat Colony was a Quality 9 planet ...it had 1/3 pop whenn I started building Factory1. When I had 8 turns left on the Factory it was at 5/3, by the time the extra 2 Houses (20CP @then 3CP) are built I'm likey at 1 or 2 Morale which then need ages to get up again (even with Spice Festival, which I won't be able to build anyway as I will need more houses, Spice Den etc etc)
Is this inmtended to happen quite often to new colonies, is it just bad luck or am I doing something wrongly?
Now as soon as I got Colonize2 the situation gets WAY better - but is there any way to colonize "better"/faster?
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Post by Brutus Aurelius on Jun 12, 2015 5:54:26 GMT -5
Sometimes it is just a matter of the Random Number God being mad at you. What difficulty are you on? Anything higher than Hard, you can expect this to happen.
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Post by Euphorion on Jun 12, 2015 6:02:22 GMT -5
Playing at hard for now...
So I guess having to wait about 40+ turns before you can really start working on building up a colony is normal in this game... /sigh ;-)
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