|
Post by Brutus Aurelius on Apr 27, 2015 8:11:48 GMT -5
Is my understanding right that I can't control or predict population growth? And all my worlds will eventually overpopulate? You can control Population growth by colonizing new worlds and researching better Hab Units.
|
|
|
Post by elwoodps on Apr 27, 2015 8:42:40 GMT -5
You can control Population growth by colonizing new worlds and researching better Hab Units. Do better Hab units really control population growth? I thought they just made it easier to accommodate the increased population. ![:-/](//storage.proboards.com/forum/images/smiley/undecided.png)
|
|
|
Post by anrdaemon on Apr 27, 2015 9:00:56 GMT -5
Is my understanding right that I can't control or predict population growth? And all my worlds will eventually overpopulate? You can control Population growth by colonizing new worlds and researching better Hab Units. Could you please elaborate?
|
|
mataeus
Templar
![*](//storage.proboards.com/forum/images/stars/star_red.png) ![*](//storage.proboards.com/forum/images/stars/star_red.png)
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
|
Post by mataeus on Apr 27, 2015 9:11:11 GMT -5
You can control Population growth by colonizing new worlds and researching better Hab Units. Do better Hab units really control population growth? I thought they just made it easier to accommodate the increased population. ![:-/](//storage.proboards.com/forum/images/smiley/undecided.png) That is exactly what they do. You cannot control population growth per se, but you can manage it and indirectly influence it via other means - providing housing both on world and off is the simplest way to do so.
|
|
|
Post by anrdaemon on Apr 27, 2015 10:23:48 GMT -5
Can I at least predict it? I've had overpopulation on one world, while other two had 4/5 both.
|
|
|
Post by tenbsmith on Apr 27, 2015 11:12:39 GMT -5
Predicting population growth would be useful. Here are some questions based upon only 3 games played on small maps.
-Could the first prime to be settled be more likely to grow and continue to grow? -The colonies experiencing the most population growth seem pretty random to me. Once a colony starts growing, could it be possible that colony is more likely to grow in the future?
|
|
|
Post by anrdaemon on Apr 27, 2015 11:33:59 GMT -5
Could colony modules consume population when a ship is built?…
|
|
|
Post by fallen on Apr 27, 2015 11:49:46 GMT -5
anrdaemon - to be clear, building ships with colony modules does not reduce population.
|
|
|
Post by anrdaemon on Apr 27, 2015 12:45:39 GMT -5
That much I've managed to find. But I've yet to find a way to predict population growth.
|
|
|
Post by tenbsmith on May 15, 2015 10:53:00 GMT -5
|
|
|
Post by phollyer on May 30, 2015 9:15:42 GMT -5
If it will help, I've downloaded the online help for Space Traders 4X into Word...and cleaned it up a bit...
I'm going to take a shot at building out Ship Building/Designing and some of the other areas of the manual that seem to be a little lacking.
I was thinking to import it into Robo help and build a "proper" game manual, both word and CHM...I'll let you know when it is complete (give me a week or two)...and I will send it to you..to get your feedback...comments/updates
If you guys possess a copy of Robo Help (I believe I have V9) I'll send you the source
Pete
|
|
|
Post by Cory Trese on May 30, 2015 10:38:56 GMT -5
We actually use Wordpress to edit and maintain the help file right now.
We'd be happy to incorporate your changes, or link to your work as a third party help file.
I know thousands of players would appreciate any additional documentation! =)
|
|
|
Post by Euphorion on Jun 12, 2015 4:55:38 GMT -5
Hello,
I just recently started playing the game - and one question really bugs me, so please allow me to use this thread for it:
After colonizing a new planet, is there (early game) a way to speed up the process? With House Thule and Caldert its no problem of course due to the extra CP, but I regularly run into issues especially with Clan Javat (why them and eg never De Valtos is a mystery, but well...).
Here's what I usually do - is there any better way? Colonize (Starport 1 - With Starport2 situation eases massively) Status: Pop 1/1 1CP +1 Home (7 turns with subsidize) +1 Home (7 turns with subsidize) Status: Pop x/3 1CP Then I usually (unless Population is already at 3/3) go to build a subsidized Factory1 - which still takes a whooping 18 (or was it 17?) turns at 1CP. During those turns it happens quite often that Population goes to 4/3 or even 5/3 while Factory is still being built which sends Morale spiraling down without anything I could do about it. (why this always seems to happen at the low quality worlds while my High Quality worlds all have plenty space and are eagerly awaiting new pop - I don't understand ;-) )
My most recent Javat Colony was a Quality 9 planet ...it had 1/3 pop whenn I started building Factory1. When I had 8 turns left on the Factory it was at 5/3, by the time the extra 2 Houses (20CP @then 3CP) are built I'm likey at 1 or 2 Morale which then need ages to get up again (even with Spice Festival, which I won't be able to build anyway as I will need more houses, Spice Den etc etc)
Is this inmtended to happen quite often to new colonies, is it just bad luck or am I doing something wrongly?
Now as soon as I got Colonize2 the situation gets WAY better - but is there any way to colonize "better"/faster?
|
|
|
Post by Brutus Aurelius on Jun 12, 2015 5:54:26 GMT -5
Sometimes it is just a matter of the Random Number God being mad at you. What difficulty are you on? Anything higher than Hard, you can expect this to happen.
|
|
|
Post by Euphorion on Jun 12, 2015 6:02:22 GMT -5
Playing at hard for now...
So I guess having to wait about 40+ turns before you can really start working on building up a colony is normal in this game... /sigh ;-)
|
|