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Post by Blitz on Aug 11, 2015 11:03:19 GMT -5
From my observations based off of well over 150 groups, the template for the AoE is laid down on the board starting on top of the TE, not in front of the player. .... krakun, I don't know if you're right, but your deductions are mostly in line with my perception. Also, this is as outstanding work as enigmas original posts. But I am quite sure that LS 10 used vertically at range 4 would hit the squares 3 east and west of the primary target. I'll try to confirm that once I am through with Witcher 3 and go back to HoS. This has not been the case for me EDIT: To clarify, the targets 3 squares east and west are NOT hit
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Post by CdrPlatypus on Aug 11, 2015 14:48:23 GMT -5
A big +1 to krakun ! Nice work.
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Post by Blitz on Aug 20, 2015 4:18:32 GMT -5
En1gmaHere's a curious case I'm not sure what template is being used here. This is a Level 10 Lightning Spear attacking the wolf on the right. And another similar case This is my reconstruction of how I think the game logic works. It could be wrong but it's the best explanation I've got so far. 1 Player P attacks primary target T 2 Roll dice, calculate damage and resistances 3 If MISS, stop. 4 Else, enumerate all possible secondary targets, S1, S2, S3 etc. 5 Order all targets by distance from primary target and create array 6 If no targets left, stop 7 For each S, calculate distance from P to S 8 If distance from P to S, is less than or equal to the the distance from P to T, drop target S from array and Go to 6 9 Else, draw a line from P to S and another line from P to T and calculate the angle between those lines 10 If angle between lines is greater than 30°, drop target S from array and Goto 6 11 Else, calculate distance from T to S 12 If distance from T to S is greater than (1 for 3 target wedge, ROUNDDOWN 1 for 4 target wedge, ROUNDUP 2 for 6 target wedge and ROUNDUP 3 wedge), drop target S from array and goto 6 13 Else roll dice, calculate damages and resistances on S, drop S from array and goto 6
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Post by Blitz on Aug 20, 2015 4:41:18 GMT -5
There are a few issues with this, at 6 and 7 range, like this The secondary target S here will be hit according the rules in my previous post, and while I haven't tested this, I'm pretty sure it doesn't quite work that way. However, I don't have a better model to predict what does and does not get hit yet, and I am hoping that someone can clarify how exactly the mechanics work..
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Post by anrdaemon on Aug 20, 2015 7:05:04 GMT -5
The 120° templates are used. In your last example, the "S?" will never be hit.
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Post by En1gma on Aug 20, 2015 8:15:27 GMT -5
My head hurts...
Not sure why that extra wolf would be targeted honestly. I'm getting ready to scrap the whole OP at this point and leave it to the wolves (so to speak...)
Again, I'm going to need clarification from a developer...
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Post by Cory Trese on Aug 20, 2015 13:17:46 GMT -5
Worth noting that every target selected gets it's own hit roll, defense, soak and damage.
If a monster was not selected by template, was missed, blocked or soaked all damage it will appear the same on the screen.
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Post by Blitz on Aug 20, 2015 14:13:55 GMT -5
Worth noting that every target selected gets it's own hit roll, defense, soak and damage. If a monster was not selected by template, was missed, blocked or soaked all damage it will appear the same on the screen. I'd really appreciate it if could clarify what template got chosen in my screenshots. The templates in the OP don't seem to explain it. Thanks!
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Post by fallen on Aug 20, 2015 14:33:42 GMT -5
Sorry, we've commented a few times on this thread and other thread about this that we are not placing this as a priority item at this time. I wish we had the time to explain the math and draw the pictures. Perhaps at a future date, we will have that time. Atm, busy! Thanks for understanding and your patience It's moving month.
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Post by anrdaemon on Feb 7, 2016 21:26:16 GMT -5
Table needs a revisit for Torrent of Steel (Tamilin's replacement crowd control talent). It has a smaller cone at low ranks of skill, and I can't quite piece it together yet. May be because of low Thrown skill.
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Post by En1gma on Feb 7, 2016 21:46:28 GMT -5
Noted, it's on my list. I'll try to get to it this week-- thanks anrdaemon
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Post by anrdaemon on Feb 8, 2016 3:07:10 GMT -5
Upfront, ToS:3 sure hits 3 targers lined in a row (and no more). (The RTL bug excluded, of course.) Doesn't look like it is going into depth at all at that point.
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Post by En1gma on Mar 3, 2016 11:50:11 GMT -5
Updated OP to include Torrent of Steel.
I mean to take a look at some of the graphs and reword them or add a new one or two to better illustrate their effects.
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Post by John Robinson on Mar 11, 2016 4:40:43 GMT -5
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Post by wascalwywabbit on Mar 11, 2016 6:04:26 GMT -5
Despite the confusion of the thread, I think I learned something. If you're closer to the target it would affect the angle and consequently targets hit, stepping back or to the side may allow more targets to become encompassed by the 30 degree either side angle. 3 target wedge hits 1.5 squares deep, 4 target square 2 tiles deep including TE, 6 target wedge hits 3 deep and 10 target wedge 4 deep, as long as they fall within the cone and those depth limits it should have a hit roll if the first target is hit. Max #targets hit is equal to wedge size, or sorcery if applicable, whichever is lower. I guess I'll test it out a bit more later to confirm what I've gathered from this thread for myself.
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