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Post by John Robinson on Aug 23, 2018 0:14:15 GMT -5
I will figure out why Talent Scout is missing ... Great work +1 Thanks! I was browsing and noticed startraders.gamepedia.com/Contact_Traits_Reference doesn't have our combined work at the top anymore? I didn't make any new changes to it that I'm aware of, but who knows what a newbie can do.
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Post by John Robinson on Aug 23, 2018 0:05:16 GMT -5
Nice talent breakdown. I did notice on my Spy Captain & Diplomat crew that the Close Observation/Expose Quality skills both have an 18 week cooldown listed in game FYI. My Commander's Shrewd Dealings shows an 18 week cd too, so it looks like they're all balanced on the same wait time between chances. That's correct this original thread post was before the cool-down times were adjusted. I did put the right values into the wiki post P.S. Have edited and corrected this thread now.
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Post by John Robinson on Aug 22, 2018 16:51:20 GMT -5
Could you paste this into a wiki page? I am not an expert on wiki formatting, but if you don't want to or it doesn't look right, I can also try formatting it. daveal , fallen Just finished (finally). See bottom of startraders.gamepedia.com/Contact_TraitsBy the way... The traits list table seems out of date; Example "Talent Scout" missing. Is this auto-update? Is there a source file I could compare to and manually update if not auto-update?
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Post by John Robinson on Aug 21, 2018 1:56:48 GMT -5
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Post by John Robinson on Aug 21, 2018 1:27:47 GMT -5
I'm going to be honest, deliberately getting into trivial fights in order to activate combat-only skills is, to me, either a clunky workaround or a mechanics exploit. The fact that it makes the system behave as I feel it should doesn't negate that. Along similar lines, "dirtside facilities are ubiquitous so who cares?" doesn't really address the point (though it is precisely why I'm comfortable accepting a dev response of "we're not going to do that"). I won't argue that proper hospitals should be far more capable than shipboard services. That's why I was proposing a floor - say, even with the best possible facilities, if a crew member is under 50% health, they need a hospital, and nothing short of that can do more than stabilize them. As it is, crew Doctors, along with most Jobs with Repair, have a bifurcated behavior: outside of combat, they can't do anything other than stabilize or prevent, but in combat they can heal/repair. It's inconsistent. I can accept that, due to any number of design or balance decisions. I'm not going to argue with the dev's vision for the game, since they're pretty considered and responsive, and their vision has produced a pretty awesome product. I just figured it was a question worth asking/suggesting. If you want to discuss, I'm game. Heck, you've offered some lore I haven't encountered, so thanks for that! I'd appreciate more than a dismissal, though. sigurdcole "I'd appreciate more than a dismissal, though." I know how that feels, and would never intentionally try to do it. This forum has always felt like home, a safe oasis to share. One of the times I've been really angry? Once somebody posted my question was so dumb I shouldn't have asked it. Gotta love it I support any questions, or suggestions anybody wants to make, just hope I don't step on their toes when trying to interact. When writing nobody can see the friendly look in your eyes, or smile from a humorous post. STF Discord online is better in some ways. Because you can speak like a tennis match with no time delay. What I said to falconne is half serious, half playful humor from a quirky angle, not a workaround. I love new ideas. Kind of like playing around with alternate history. I'm always surprised by the crazy combos that can work in TB games. When playing Heroes of Steel I designed teams with completely no sane chance of survival. The experience provided allot of accidental discoveries about how the game works. One day team, "Gallows Tap Dancers", was born. Crazy design that worked beautifully. My current STF team should be floating debris, but we just hit level(30) and going strong, I don't even know why yet. When I read falconne 's comments I smiled, thinking, yeah me too! It's fun trying anything I'm staying up way too late at night having fun with STF. Propping my eyes open to write this reply, hope it's not too clumsy. sigurdcole , falconne , I'm Glad we all are here, my hand of friendship is always open.
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Post by John Robinson on Aug 20, 2018 18:34:04 GMT -5
You can still get into combat again later and use those talents to heal HP or morale lost from a previous event. I find I get into unnecessary battles on purpose just to use those talents to bring my crew and ship up to 100%. I've also been bothered by this inconsistency and I know it's for balance. It's hard to come up with a compromise that maintains narrative consistency without being unbalanced. sigurdcole , falconne My current ship has 4 doctors, 2 combat hospitals and an advanced medical bay installed.
So why am I not on the change it band-wagon? Chaesin Doctors do not fly as crew on ships, they can only be found dirtside. Many injuries, and diseases simply cannot be healed by regular doctors. Urban zone docs are part of the Chaesin healing cult passed down hundreds of years. Notice how different they are in era-3 during the crimson pox. A twenty story hospital, with advanced medical machinery, thousands of staff. No ship can get anywhere near that. With the greatest respect to all thread contributors. This is much ado about nothing. Flying to any nearby friendly planet with medical facilities is the quickest, cheapest, and easiest way to get the crew back to 100%.
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Post by John Robinson on Aug 15, 2018 19:06:19 GMT -5
It would likely be a new Talent, and we keep looking at this to decide if we should go for it. If we do, it would have to be for more than just Health. Then you'd have a lot of Talents ... and maybe it should be the same Talent. For crew combat. Restoring Morale is much preferable to healing HP. It's normal to have several active missions running at the same time. I get that slowed down, sluggish feeling waiting for morale to restore in my combat team. Going into battle with one of the team having 50% or less morale, endangers the entire team right from the first round of combat. Spice leave frequently does not fully restore ground combatant's morale. Urban zone doctors can fully heal the entire crew's health. How about this bump for our ground pounding victors. A new or current talent mod? Re-inserting image for ease of reference. (So you don't have to scroll back up).
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Post by John Robinson on Aug 15, 2018 6:16:41 GMT -5
Is there something that could be done for victorious ground combat teams that had to fight to complete a step in a contacts mission? Rephrasing.. Missions when avoiding ground crew combat is not an option if you want to complete the contract. Combat team enters the ship, dragging one of them barely alive, leaving a wide trail of blood behind. The Chief looks at the injured and says. "Sorry kid. Med ward , and doctors are reserved for ships crew, not ground pounders. Capn's orders". Here's a talent the doctor has when ship combat is victorious.
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Post by John Robinson on Aug 15, 2018 5:42:21 GMT -5
Breaking Quarantine using Patrol, and Officer suites. Excellent! My designs never put much into the patrol cards. This is a fascinating new challenge.
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Post by John Robinson on Aug 14, 2018 18:49:25 GMT -5
Sorry... So dumb, moving too fast hit the wrong button, not once but several times.
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Post by John Robinson on Aug 14, 2018 13:14:47 GMT -5
I cannot add any more units of cargo to this planet's wilderness stash. Is there a maximum in game stash capacity? Does planet type have any effect on stash capacity? (image #2)
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Post by John Robinson on Aug 10, 2018 20:48:17 GMT -5
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Post by John Robinson on Aug 10, 2018 19:04:52 GMT -5
it looks like it is updated, I will double check. You can see the _Reference pages on any URL normally as if any other wiki page. If you look at the source of a page that includes a _Reference you will see an include statement with the _Reference For example, this page: startraders.gamepedia.com/Bounty_Huntercontains {{:Bounty Hunter_Reference}} which references (includes inline) this page startraders.gamepedia.com/Bounty_Hunter_ReferenceIn this way, we can combine on a single page some elements that are hand created and some that are grammatically generated from the game. Cory Trese Thanks! I've just started looking into wiki online. Finding a huge amount of information to try and absorb. Can you tell me what programming language uses this format? {{:Bounty Hunter_Reference}}
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Post by John Robinson on Aug 10, 2018 19:00:59 GMT -5
Yes, those are still updated automatically. Unfortunately, some users have started to edit them manually. Their changes will get reverted by future automated updates. Just finished locking all reference pages to avoid this kind of player error. Thanks, I saw a name in the changes log that wasn't you or Cory. It was a "Special page" so I thought the user had your permission, that's what started me asking questions. I'm looking forward to it going back to the old format, much more polished.
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Post by John Robinson on Aug 10, 2018 13:45:13 GMT -5
Anything in the *_Reference group should update automatically. I think it used to auto-update. Where do I look for "*_Reference group" to verify" ?.
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