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Post by MintDragon on Aug 9, 2017 12:49:31 GMT -5
I took #3671 to fix this and we will get on it as soon as we are back in the office. To confirm, this crash occurs when you tap on the target card? yes, tapping on the target card triggered/s the crash
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Post by MintDragon on Aug 8, 2017 22:42:37 GMT -5
xdesperado, my heartfelt condolences. My thoughts are with you.
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Post by MintDragon on Aug 8, 2017 12:22:17 GMT -5
So you need a combination of -Artifacts, through Xeno combat or Explorer games -A contact who can access the black market -And then you need to get a high enough access level to be able to move them since there is trade level restrictions on the Black Market Or you need to find an Indy or Faction WWW planet that will also give you a decent price for all that hard work. This could possibly make the Explorer the most difficult class to make profitable from a pure RP standpoint (only using your skills to make your money)... En1gma, yah that is MY understanding of the current gameplay of an explorer. With the right map (and some luck/persistence), the discovery of a WWW planet is a big boon for explorers, but on my current game, I'm still searching. And I'm not sure how to reliably get Level 4 access to a Black Market (even with the +1 level talent). There would be some cool things that could done for balancing. There is a talent called 'Unseen Traces', that give you xx% chance of discovering a contact (who has operatives working in the area). If there was a similar talent that would point to a contact that lives on a WWW planet, it would be a shortcut to learn of the location (perhaps a contact who is linked to a contact who lives on a WWW planet). Or have a talent (or Effective Rep level) that would automatically give access to Level 4 of a black market once you make it through the card game to get into the market. I'm hopeful the TB's have something planned already and it's just not implemented yet, but as of 1.3.11, I haven't found an easier way. I'm going to keep tinkering in my current game to try and find some other strategies.
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Post by MintDragon on Aug 8, 2017 0:31:54 GMT -5
Not sure when it started appearing in the game, but for contacts that DO buy intel, selling said intel bumps your rep with them quite nicely. There are talents that can collect intel by just landing on planets, and when focusing on getting those talents, you can meet a new contact and instantly bump up your effective rep quickly by selling intel to them.
It's my current strategy to become friendly with a new faction I'm trying to get close to.
(Disclosure: this may not be news to many of you, but it sure was for me! And really helped influence my talent/ship upgrade choices for a way to max intel collection and become an instant 'friend' to contacts of my choosing)
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Post by MintDragon on Aug 8, 2017 0:18:41 GMT -5
En1gma John Robinson, do agree it's a challenge to find a market to sell artifacts. When I had my 'Wild Wild West' planet identified on a previous map, it was part of my game strategy to search out (or stumble across) Xeno, and get a nice collection of artifacts on a semi-regular basis. A combination of the talent that let's you grab artifacts from defeated Xeno ships, along with the talent that boosts profit from selling them, it was a great part of my game. In my current game, i'm struggling to find a market to sell them. It's probably just the RNG map I'm using, but have been to double digit Black Markets who do not allow sale of the artifacts. I'm not sure of the impact of Level 1, 2, 3 access to black markets value, but hope we can get clarification when the TB's get back in the saddle. I'm currently playing as an explorer, but would be bankrupt/dead if I relied on it; I'm primarily profiting from having level 4 trade permits from 2 factions and just accepting a variety of missions while trading along the way. En1gma: in my games, access to black markets isn't more challenging then spy missions, explorer missions, etc... but it requires a good supply of talents to turn bad cards to success cards, positive outcomes, or re-rolls. Also, crew skills or ship upgrades can minimize the risk/damage. Other things can be done with the local contact as well to improve your chances to get access or 'better' access (primarily Rep and E. Rep) [albeit, don't understand the 'better' access part yet]. There is some balancing that could/can be done through talents/filters to identify artifact trading black markets or lawless planets more easily, or perhaps rumors or a new contact type to provide a clearer path to finding markets to sell artifacts. Or perhaps Level 3 access to black markets is actually how to sell them? Anyway, I feel your frustration in being able to move the artifacts. Will be a great discussion for us to have/come up with ideas for when the TB's return. Still scratching my head as to how to effectively move the darn things. Currently have a ship in dry dock filled with artifacts while I explore other parts of the game. Finally, if it really is supposed to be REALLY difficult to move artifacts, I would expect them to fetch a price closer to hitting the lottery. Just a few (stream of consciousness) thoughts
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Post by MintDragon on Aug 7, 2017 16:45:59 GMT -5
smells like code incompatibility with some previous remnants of an earlier rev.... did you delete the previous version's app prior to installing 1.3.11? FWIW, my iPad Air2 had no issues.
I know the TB's are out of office, but if you can, you could use iTunes to get access to all the game files. Then copy then to your computer, zip all the files up and email them, they will be able to recreate your game to troubleshoot/fix.
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Post by MintDragon on Aug 6, 2017 12:22:36 GMT -5
I haven't nailed the specifics yet, hopeful others are seeing and can add data points.
Enter Black Market Card Game Using Talent Cards to remove/reroll bad cards Tap Talent Card, then tap bad card CTD
Data Points Talent Cards: has happened with multiple talent cards (Backroom Deal, ) * will add others when I remember what they were (ie. go back in and play more) Bad Cards: has happened with multiple Bad Card choices (Contact loses Influence, 2 illegal items confiscated) Has NOT occurred prior to turn 3 (yet) Various contacts, various systems, various quadrants, various clans (I'm actively trying to find a market that buys artifacts)
There should be 2 or 3 iOS crash reports within a few hours previous to 8 Aug @ 1PM (ET)
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Post by MintDragon on Aug 6, 2017 2:25:09 GMT -5
I upgraded from a Frontier Liner to a Broadsword Class, but the screen still shows Frontier Liner: The Status Screen shows correctly: Tried playing a bit, upgrading crew, etc... nothing triggered an update. Game Exit and Restart fixes it tho:
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Post by MintDragon on Aug 6, 2017 2:16:46 GMT -5
fallen , I know we discussed the Ladder code (not yet complete), and how I came across a 'Ready to Purchase' without a purchase button. Came across it again, so just posting a screenshot as an example. Note to all: There is still a mix of old and new code with the ladder upgrade system, so sometimes you may run across an inability to upgrade on fringe cases (In this case, it shouldn't display 'Ready to Purchase', as the contact doesn't have the influence to dole out the Edict). Not to worry, will be fixed. :-)
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Post by MintDragon on Aug 5, 2017 3:14:35 GMT -5
I'm working through game planning for a new Captain, and wanted to PRINT out a list of talents by Job Type, sorted by level. Using the WIKI, extracted the data into a usable/printable table for reviewing the talent tree for each job (just how my brain works). Wanted to READ through the list of available talents for each job to get clear in my mind what talents I could mix/match/maximize (and not have duplicates of same/similar talents as I consider options) so I don't end up with choices to add a 3rd 4th or 5th duplicate/similar talent of something I don't really need. For example, different jobs have talents that can reduce hyperwarp cost by -2 or -4, so instead of using the talents providing the -2, use the -2 talent point for something else (assuming enough crew has a job with the - 4 talent). If I can mesh job types to max fuel savings and add some other piloting/other skill, life is better. So upgrade the -4 fuel cost talent only and skip the -2, use it for some other skill. Micro Econ 101 (Comparative Advantage) kind of stuff. Put another way, too many crew dogs makes unique talent selection kind of monotonous at a certain point. No worries if this sounds like gobbldy gook, it's just another way to potentially thinking about maximizing value of talent points for your game. But I created a spreadsheet from the WIKI data that sorts by Job Type, then Level, so you can see more clearly the options available to you as your experience increases. It prints out in 13 pages, and for me, is great night time reading to figure out some fun possibilities for my next game. Based on ver 1.3.11 Link is here: CLICK
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Post by MintDragon on Aug 4, 2017 20:22:34 GMT -5
Keep an eye out on a 'Wild Wild West' planet in your faction or an independent (Really low trade law [2 or 1]). I stumbled upon one a few maps ago, and it was great to be able to extract artifacts from Xeno ships after the battle (can't remember the talent needed). Was a fun part of my strategy for that game.
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Post by MintDragon on Aug 4, 2017 16:37:47 GMT -5
I don't think it was the captain, another 2 turns were played before I was able to escape. My ship only has torps; when he got to Range 3, I thought I was a goner...
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Post by MintDragon on Aug 4, 2017 12:29:23 GMT -5
Glad we found the bug! Yah, from what I recall, I did fire and his twitch surge fired, the turn just didn't resolve... Funny that I killed him tho :-)
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Post by MintDragon on Aug 4, 2017 12:12:13 GMT -5
fallen , the battle started at 5, I used sharp steering, he twitch surged to range 3. Turn 2 I used a defensive talent (white fist, can't remember name) since I had a fire or radiation after the first round. he may or may not have tried to twitch surge, can't remember, but I didn't get any closer, so same range 3 was able to back up on range to 4. round 3 I used sharp steering and torps, he used twitch surge. CTD The loop finally broke when I restarted the second time; my first sharp steering fell off, and we were able to complete the third round and battle
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Post by MintDragon on Aug 4, 2017 10:57:58 GMT -5
I was using multiple Sharp Steering, enemy was using multiple Twitch Surges, crashed during/after turn 3.
Restart of game brought me back to mid battle, and crashed again. On the next restart, my first Sharp Steering fell off and the battle continued.
Figure it's a memory thingy, didn't email files as it's no longer stuck in the battle loop, hoping you get to see crash data on your end. It would have happened about an hour ago (11am ET)
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