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Post by John Robinson on Mar 10, 2016 19:40:10 GMT -5
High level Immolation was improved in version 3.2.17. I like all the other suggestions. But all critical hit percent stacks, being able to add Burning Blades(10) +36 Fire Damage, +6% Critical, 8+Conjure turns, and +Crit to Immolation seems to me a little off balance.
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Post by John Robinson on Feb 26, 2016 6:10:35 GMT -5
I periodically make the long trip back to the Rivenfield trading post to restock lower power, lower cost HP and SP potions. My Vraes and Kincaid builds never really have big SP batteries so a small cheaper potion can fill their SP bar. Often times during battle the character isn't badly wounded but will take too much HP damage during the next round so a smaller HP potion tops off the tank. The bigger higher cost potions are very much needed, but having smaller potions in your inventory protects you from having to use a 350 SP, or 500 HP potion when you only need a 160-220 potion during a battle.
At level 29 Vincent has over 1,000 SP, so there are times during a battle where a 350 SP potion is needed asap, but he is highly mobile and 160-220 HP potions are enough to cure battle damage received during a combat round.
Traveling back to Rivenfield is only tiresome when you are working in the Braey's lands, or other far away locations where you cannot travel by boat, but keeping a larger inventory of smaller sized potions, when you have the money, helps protect your inventory of big potions from being wasted.
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Post by John Robinson on Feb 20, 2016 0:42:57 GMT -5
John Robinson You have +1 ap on the juggernaut lvl 3, it should be lvl 4 before a chance for +ap I think. zzZZZAPP Done! Thanks for the correction.
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Post by John Robinson on Feb 19, 2016 17:06:20 GMT -5
John Robinson - could you actually drop this section directly below the Vraes Talent table? You're the best, +1 for maintaining these amazing resources Zap Done! Take a look at Vraes Talent table now should be pretty hard to miss haha Thanks for all the great info I'm just an urban rat always looking for the most interesting things.
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Post by John Robinson on Feb 19, 2016 16:32:36 GMT -5
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Post by John Robinson on Feb 19, 2016 16:18:38 GMT -5
== Juggernaut Rules ==This level(18) talent can be crucial in a successful Vraes build in later episodes of HoS. Questions and speculations abound. Here fallen gives all the answers you need to master Juggernaut. Heroes and Monsters Players Guides. Contains more information about Vraes, all the other characters, hot topics, and helpful reference tables. Vraes Talent Table Look here to zero in on the Juggernaut talent level progression. How does it work?
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Post by John Robinson on Feb 18, 2016 22:43:30 GMT -5
John Robinson -- minor correction. BR at level 10 only has -6 parry, not -7 parry. Done! Thanks for the correction, never eat airplane hot meals haha
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Post by John Robinson on Feb 18, 2016 22:36:13 GMT -5
Summoning John Robinson to this thread Vraes' Berserk Rage, high end levels, got small tweaks and improvements in the last update. Done! Just got back a couple hours ago after celebrating big P's birthday in Hawaii. Great idea capping -Armor from -46 to -34, adding more damage, and small increase to critical. This 8+Leadership buff works great with Phalanx Shield. Folks if you have never used this before now's the time. Will do general audit of all tables soon.
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Post by John Robinson on Feb 6, 2016 15:36:17 GMT -5
Thanks for hanging in there guys and giving the bug the squealing death it deserves. I've worked with mainframe programs, and know you can stare at code for a month without seeing the problem.
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Post by John Robinson on Feb 6, 2016 1:44:57 GMT -5
I disabled the Steam Overlay and played for several days before reporting in. I'm still getting the problem with the floating bubbles.
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Post by John Robinson on Feb 4, 2016 17:05:00 GMT -5
The latest Vraes artwork went up on the Patreon late last night -- major progress on his clothing and armor and his newly designed spear! Thanks to all of our Patreons for your on-going support! "In Just 7 Days he can Make you a Man" Rocky Horror Show.. Great job, definitely gives the ladies some eye candy with out diminishing his awesomeness.
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Post by John Robinson on Feb 4, 2016 16:59:22 GMT -5
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Post by John Robinson on Feb 1, 2016 14:11:07 GMT -5
I find he does very well early game, but he needs MP more than almost any other character. As a few others have said +MP is sooo critical otherwise you can't use him the way you will want to without big increase to risk level. I agree 100%. Cory Trese and fallen created this wonderful character, ignore this advice at your peril. What a great thread such concise, concentrated info. Any build you can imagine using Vincent needs his Charged Speed Talent which not only raises MP but Dodge as well. C-Speed(2) gets you +2 MP and +2 Dodge. C-Speed(4) " " +3 MP and +3 Dodge C-Speed(10) " " +6 MP and +7 Dodge, +24 Lightning resist. His attack damage spells all have a range of 4. He has got to get in close to use his spells and his sword. If he is using Curse Attacks Range 6. He still needs the extra MP to get within range of back rank archers and spell casters, shut them down, and then get out of range again. I often build with C-Speed(2) and if I find a +1 MP item, he gets that too. You can also purchase +1 MP mage armor in Brunehold. (I regularly do so during Boost-in games). In short he can survive without a huge number of HP or armor. Dodge and Speed keep him alive. Slow him down and you get him killed.
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Post by John Robinson on Jan 27, 2016 18:38:58 GMT -5
fallen Just downloaded the wallpaper, excellent work. Also those two planets you posted reminds me of the Enterprise discovering a new world.
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Post by John Robinson on Jan 24, 2016 18:14:48 GMT -5
Yup, welcome. Feel free to ask any questions whatsoever. Okay - maybe not questions about why the sky is blue, or what is the difference between Quantum Mechanics and the Mechanics that fix your car. But most other questions are fair game Welcome new members! As far as the above questions go, I'd love to hear ntsheep 's unique point of view. However, The answer to life the universe and everything is still 42.
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