Karjtan"s Talent Table of Flame and Fortune
Dec 1, 2013 12:12:04 GMT -5
eltoreador, En1gma, and 1 more like this
Post by John Robinson on Dec 1, 2013 12:12:04 GMT -5
Kjartan
When playing HOS, I sometimes want to remember what effect increasing a talent will do without waiting for a leveling campsite.
While attacking opponents, I wonder, why didn't that work as well as I expected? Should I increase my Intelligence attribute to support a higher level of talents, Or should I raise my Dexterity attribute to help me dodge damage from the abominations that attack, or Sorcery skill to make my Firebolt more accurate?
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Note:
Row 1 displays the automatic increase to total Hit points and Spell points when Kjartan reaches the next higher level.
Row 2 displays the increase in HP when Kjartan gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP when Kjartan gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Kjartan starts the game with
Row 5 displays the number of SP Kjartan starts the game with
Startup Talents: Strike, Firebolt(1), Choking Ash(1), Pureflame Shield(1).
* Warding Words: 5/22/14 Since the first HoS release unlocking chests and doors does not currently require require
a lore dice roll to succeed. However if you want to open a door or chest at a distance greater than 1 you will need to
invest 1 Talent point in Warding Words. There currently is no way to predict when the rules for opening locks will be enforced.
When playing HOS, I sometimes want to remember what effect increasing a talent will do without waiting for a leveling campsite.
While attacking opponents, I wonder, why didn't that work as well as I expected? Should I increase my Intelligence attribute to support a higher level of talents, Or should I raise my Dexterity attribute to help me dodge damage from the abominations that attack, or Sorcery skill to make my Firebolt more accurate?
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Note:
Row 1 displays the automatic increase to total Hit points and Spell points when Kjartan reaches the next higher level.
Row 2 displays the increase in HP when Kjartan gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP when Kjartan gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Kjartan starts the game with
Row 5 displays the number of SP Kjartan starts the game with
Kjartan | Wizard |
HP/SP +1 Lvl | 8/11 |
+1 Con = +HP | + 16 |
+1 Int = +SP | + 26 |
Starting Hit Points | 72 |
Starting Spirit Points | 167 |
Startup Talents: Strike, Firebolt(1), Choking Ash(1), Pureflame Shield(1).
v.4.2.77 |
Talent | AP/SP | Description |
Burning Blades 1 | 3/5 | +3 Fire Dmg. 1% Critical Turns 8 + Conjuring. Range 3. Turns 8. To any attack. |
Burning Blades 2 | 3/9 | +6 Fire Dmg. 1% Critical (Cross Shaped AOE at Level 1) |
Burning Blades 3 | 3/13 | +9 Fire Dmg. 2% Critical |
Burning Blades 4 | 3/17 | +13 Fire Dmg. 2% Critical |
Burning Blades 5 | 3/21 | +16 Fire Dmg. 3% Critical |
Burning Blades 6 | 3/25 | +19 Fire Dmg. 3% Critical Becomes 3x3 Hex Block Shaped AOE |
Burning Blades 7 | 3/30 | +22 Fire Dmg. 4% Critical |
Burning Blades 8 | 3/34 | +25 Fire Dmg. 4% Critical |
Burning Blades 9 | 3/38 | +29 Fire Dmg. 5% Critical |
Burning Blades 10 | 3/42 | +36 Fire Dmg. 6% Critical |
Choking Ash 1 | 3/4 | -2 Parry. -2 Dodge. -4 Armor. Range 6. Turns 8 + Conjuring. Cross Shaped AOE Curse |
Choking Ash 2 | 3/6 | -3 Parry. -2 Dodge. -6 Armor (Lowers Enemy Defenses) |
Choking Ash 3 | 3/8 | -4 Parry. -3 Dodge. -8 Armor |
Choking Ash 4 | 3/10 | -5 Parry. -3 Dodge. -10 Armor |
Choking Ash 5 | 3/13 | -5 Parry. -4 Dodge. -12 Armor Becomes 3x3 Box Shaped AOE |
Choking Ash 6 | 3/16 | -6 Parry. -4 Dodge. -14 Armor |
Choking Ash 7 | 3/20 | -6 Parry. -5 Dodge. -16 Armor |
Choking Ash 8 | 3/24 | -7 Parry. -5 Dodge. -18 Armor Range 7 |
Choking Ash 9 | 3/28 | -8 Parry. -6 Dodge. -20 Armor |
Choking Ash 10 | 3/32 | -9 Parry. -7 Dodge. -26 Armor |
Firebolt 1 | 2/4 | 12 - 18 Fire Damage. +4 Accuracy. Range 6. |
Firebolt 2 | 2/6 | 16 - 23 Fire Damage. +6 Accuracy. |
Firebolt 3 | 2/8 | 25 - 44 Fire Damage. +7 Accuracy. |
Firebolt 4 | 2/10 | 27 - 64 Fire Damage. +8 Accuracy. |
Firebolt 5 | 2/13 | 35 - 78 Fire Damage. +9 Accuracy. |
Firebolt 6 | 2/16 | 51 - 100 Fire Damage. +11 Accuracy. |
Firebolt 7 | 2/20 | 67 - 116 Fire Damage. +13 Accuracy. |
Firebolt 8 | 2/24 | 77 - 134 Fire Damage. +15 Accuracy. |
Firebolt 9 | 2/28 | 89 - 176 Fire Damage. +16 Accuracy. |
Firebolt 10 | 2/32 | 101 - 220 Fire Damage. +18 Accuracy. |
Firestorm 1 | 4/16 | 25 - 66 Fire Damage. +12 Accuracy. Range 6. Cross Shaped 5X5 Hex Cloud AOE (Req Lvl 18+) |
Firestorm 2 | 4/25 | 31 - 80 Fire Damage. +13 Accuracy. max (Sorcery) Targets |
Firestorm 3 | 4/35 | 37 - 96 Fire Damage. + 14 Accuracy. Range 7. |
Firestorm 4 | 4/43 | 43 - 128 Fire Damage. +15 Accuracy. |
Firestorm 5 | 4/52 | 51 - 138 Fire Damage. +16 Accuracy. Range 8. Becomes Cross Shaped 7x7 Hex Cloud AOE |
Firestorm 6 | 4/61 | 59 - 146 Fire Damage. +17 Accuracy Range 9. |
Firestorm 7 | 4/70 | 65 - 164 Fire Damage. +18 Accuracy |
Firestorm 8 | 4/79 | 73 - 172 Fire Damage. +18 Accuracy |
Firestorm 9 | 4/88 | 83 - 182 Fire Damage. +19 Accuracy |
Firestorm 10 | 4/102 | 93 - 192 Fire Damage. +20 Accuracy |
Immolation 1 | 3/6 | 7 - 22 Fire Dmg. +4 Acc. Rng 6. 3x3 Block Shaped AoE, 1% Crit Vulnerable 3T (Req Lvl 6+) |
Immolation 2 | 3/10 | 13 - 36 Fire Damage. +6 Accuracy. 2% Critical Vulnerability. (all ranks curse 3 Turns) |
Immolation 3 | 3/14 | 23 - 52 Fire Damage. +8 Accuracy. 4% Crit-V |
Immolation 4 | 3/18 | 29 - 64 Fire Damage. +9 Accuracy. 6% Crit-V |
Immolation 5 | 3/23 | 36 - 77 Fire Damage. +10 Accuracy. 8% Crit-V |
Immolation 6 | 3/28 | 45 - 92 Fire Damage. +11 Accuracy. 10% Crit-V |
Immolation 7 | 3/34 | 53 - 108 Fire Damage. +12 Accuracy. 12% Crit-V. -2 Armor |
Immolation 8 | 3/38 | 61 - 126 Fire Damage. +13 Accuracy 13% Crit-V. -4 Armor |
Immolation 9 | 3/42 | 71 - 146 Fire Damage. +14 Accuracy 14% Crit-V. -6 Armor |
Immolation 10 | 3/48 | 76 - 161 Fire Damage. +15 Accuracy. 16% Crit-V -8 Armor |
Meteoric Shockwave 1 | 3/10 | -8 Dmg. -3 Accuracy. Range 6. Turns 8 + Conjuring. Curse. (Req Lvl 12+) |
Meteoric Shockwave 2 | 3/18 | -12 Dmg. -4 Accuracy. Becomes Cross Shaped AOE |
Meteoric Shockwave 3 | 3/26 | -16 Dmg. -5 Accuracy. |
Meteoric Shockwave 4 | 3/34 | -20 Dmg. -6 Accuracy. |
Meteoric Shockwave 5 | 3/42 | -26 Dmg. -7 Accuracy. |
Meteoric Shockwave 6 | 3/50 | -32 Dmg. -8 Accuracy. Becomes 3x3 Block Shaped AOE |
Meteoric Shockwave 7 | 3/58 | -38 Dmg. -9 Accuracy. |
Meteoric Shockwave 8 | 3/66 | -46 Dmg. -10 Accuracy. Range 7 |
Meteoric Shockwave 9 | 3/74 | -56 Dmg. -11 Accuracy. |
Meteoric Shockwave 10 | 3/82 | -66 Dmg. -12 Accuracy. |
Pureflame Shield 1 | 3/8 | +2 Armor. +3 All Elemental Resists. Range 6. Turns 3 + Conjuring. Cross Shaped AOE Buff |
Pureflame Shield 2 | 3/12 | +4 Armor. +6 All Elemental Resists max (Conjuring) Targets |
Pureflame Shield 3 | 3/18 | +6 Armor. +9 All Elemental Resists Becomes 3x3 Block Shaped AOE |
Pureflame Shield 4 | 3/24 | +8 Armor. +12 All Elemental Resists |
Pureflame Shield 5 | 3/30 | +10 Armor. +15 All Elemental Resists |
Pureflame Shield 6 | 3/36 | +12 Armor. +18 All Elemental Resists |
Pureflame Shield 7 | 3/42 | +14 Armor. +21 All Elemental Resists |
Pureflame Shield 8 | 3/50 | +18 Armor. +26 All Elemental Resists |
Pureflame Shield 9 | 3/58 | +22 Armor. +31 All Elemental Resists |
Pureflame Shield 10 | 3/64 | +28 Armor. +38 All Elemental Resists |
Spirit Sight 1 | 3/4 | Range 6. Reveals Small area Red-result is danger, Blue Safe, Green Traps in area. |
Spirit Sight 2 | 3/6 | Range 7. Reveals Medium area max (Lore) targets |
Spirit Sight 3 | 3/8 | Range 7. Reveals Medium area All ranks 1-10 Refund 1 AP from Surprise |
Spirit Sight 4 | 2/10 | Range 8. Reveals Large area Becomes 3x3 Block |
Spirit Sight 5 | 2/13 | Range 8. Reveals Large area |
Spirit Sight 6 | 2/16 | Range 8. Reveals Large area |
Spirit Sight 7 | 1/20 | Range 9. Reveals Immense area |
Spirit Sight 8 | 1/24 | Range 9. Reveals 4x4 Cloud shaped |
Spirit Sight 9 | 1/28 | Range 10. Reveals Giant 5x5 Cloud |
Spirit Sight 10 | 1/32 | Range 12. Reveals Giant |
Warding Words 1 | 4/10 | Range 3. +2 Lore for Save. Tap blue locked chest or door to unlock * See Note Below |
Warding Words 2 | 4/18 | Range 4. +4 Lore for Save |
Warding Words 3 | 3/26 | Range 4. +4 Lore for Save |
Warding Words 4 | 3/34 | Range 4. +5 Lore for Save |
Warding Words 5 | 3/42 | Range 5. +6 Lore for Save |
Warding Words 6 | 2/50 | Range 5. +7 Lore for Save |
Warding Words 7 | 2/58 | Range 5. +7 Lore for Save |
Warding Words 8 | 2/66 | Range 5. +8 Lore for Save |
Warding Words 9 | 2/74 | Range 6. +9 Lore for Save |
Warding Words 10 | 1/82 | Range 6. +10 Lore for Save |
* Warding Words: 5/22/14 Since the first HoS release unlocking chests and doors does not currently require require
a lore dice roll to succeed. However if you want to open a door or chest at a distance greater than 1 you will need to
invest 1 Talent point in Warding Words. There currently is no way to predict when the rules for opening locks will be enforced.