Kincaid's Talent Table of Crimson Steel
Jul 26, 2014 1:36:28 GMT -5
captain nemo and johndramey like this
Post by John Robinson on Jul 26, 2014 1:36:28 GMT -5
Kincaid the Dueler
Heroes of Steel is a very large complex game. To get the best performance from your Chosen Four prior planning is crucial.
Each character can reach up to 64 levels so take the long view right from the start. For example what do you want the group to
look like at level 25. To succeed each character must rely on the Talents of the others.
Stealth(2), It might surprise you that Kincaid has this skill and can increase it to use when leading a party.
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Row 1 displays the automatic increase to total Hit points and Spell points when Kincaid reaches the next higher level.
Row 2 displays the increase in HP Kincaid gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP Kincaid gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Kincaid starts the game with
Row 5 displays the number of SP Kincaid starts the game with
Strength Damage Bonus: Does not apply when Dual Wielding.
Startup Talents: Slash, Lunge(1), Sure Parry(1), Darting Steel(1)
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Boost In Budget Lvl(17) Attributes(8) Skills(14) Talents(11)
Heroes of Steel is a very large complex game. To get the best performance from your Chosen Four prior planning is crucial.
Each character can reach up to 64 levels so take the long view right from the start. For example what do you want the group to
look like at level 25. To succeed each character must rely on the Talents of the others.
Stealth(2), It might surprise you that Kincaid has this skill and can increase it to use when leading a party.
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Row 1 displays the automatic increase to total Hit points and Spell points when Kincaid reaches the next higher level.
Row 2 displays the increase in HP Kincaid gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP Kincaid gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Kincaid starts the game with
Row 5 displays the number of SP Kincaid starts the game with
Strength Damage Bonus: Does not apply when Dual Wielding.
Kincaid | Dueler |
HP/SP +1 Lvl | 13/8 |
+1 Con = +HP | + 25 |
+1 Int = +SP | + 18 |
Starting Hit Points | 138 |
Starting Spirit Points | 80 |
Startup Talents: Slash, Lunge(1), Sure Parry(1), Darting Steel(1)
v4.2.77 |
Talent | AP/SP | Description |
Lunge 1 | W/2 | +3 Accuracy, +4 Dmg for Attack |
Lunge 2 | W/3 | +5 Accuracy, +6 Dmg |
Lunge 3 | W/4 | +6 Accuracy, +12 Dmg |
Lunge 4 | W/5 | +7 Accuracy, +18 Dmg |
Lunge 5 | W/6 | +8 Accuracy, +20 Dmg |
Lunge 6 | W/8 | +9 Accuracy, +22 Dmg |
Lunge 7 | W/10 | +11 Accuracy, +24 Dmg |
Lunge 8 | W/12 | +12 Accuracy, +26 Dmg |
Lunge 9 | W/14 | +14 Accuracy, +28 Dmg |
Lunge 10 | W/16 | +15 Accuracy, +36 Dmg |
Sure Parry 1 | 1/4 | +1 Dodge 3+Lore Turns Auto-blocks first enemy melee hit , then ends. |
Sure Parry 2 | 1/6 | +1 Dodge, +1 Parry Does not Auto-block ranged hits |
Sure Parry 3 | 1/8 | +2 Dodge, +2 Parry |
Sure Parry 4 | 1/10 | +2 Dodge, +2 Parry Auto-blocks first 2 enemy hits |
Sure Parry 5 | 1/13 | +3 Dodge, +3 Parry |
Sure Parry 6 | 1/16 | +4 Dodge, +4 Parry, +2 Armor |
Sure Parry 7 | 1/20 | +4 Dodge, +4 Parry, +2 Armor Auto-blocks first 3 enemy hits |
Sure Parry 8 | 1/24 | +5 Dodge, +5 Parry, +5 Armor |
Sure Parry 9 | 1/28 | +5 Dodge, +5 Parry, +8 Armor |
Sure Parry 10 | 1/32 | +6 Dodge, +6 Parry, +12 Armor |
Darting Steel 1 | W/2 | +3 Acc, +3 Dmg. Curse Target -2 Parry, -1 Dodge 3 Turns Thrown Wep |
Darting Steel 2 | W/3 | +4 Accuracy, +6 Dmg. Target -3 Parry, -2 Dodge Note: Up to Rng 0-3 |
Darting Steel 3 | W/4 | +5 Accuracy, +9 Dmg. Target -4 Parry, -4 Dodge |
Darting Steel 4 | W/5 | +6 Accuracy, +12 Dmg. Target - 5 Parry, -5 Dodge |
Darting Steel 5 | W/6 | +7 Accuracy, +15 Dmg. Target - 6 Parry, -6 Dodge. 3 Target wedge AOE |
Darting Steel 6 | W/8 | +9 Accuracy, +18 Dmg. Target - 7 Parry, -7 Dodge |
Darting Steel 7 | W/10 | +10 Accuracy, +22 Dmg. Target -9 Parry, -8 Dodge |
Darting Steel 8 | W/12 | +12 Accuracy, +26 Dmg. Target -11 Parry, -9 Dodge |
Darting Steel 9 | W/14 | +14 Accuracy, +30 Dmg. Target -12 Parry,-10 Dodge 4 Target wedge AOE |
Darting Steel 10 | W/16 | +16 Accuracy, +36 Dmg. Target -13 Parry,-11 Dodge |
Crippling Strikes 1 | W/4 | +3 Accuracy, +2 Dmg. Curses with -8 Dmg, -1 Dodge for 3 Turns |
Crippling Strikes 2 | W/6 | +4 Accuracy, +2 Dmg. -12 Dmg, -2 Dodge. |
Crippling Strikes 3 | W/8 | +5 Accuracy, +4 Dmg. -16 Dmg, -3 Dodge. |
Crippling Strikes 4 | W/10 | +6 Accuracy, +4 Dmg. -20 Dmg, -4 Dodge. |
Crippling Strikes 5 | W/13 | +7 Accuracy, +6 Dmg. -26 Dmg, -4 Dodge, -1 AP |
Crippling Strikes 6 | W/16 | +8 Accuracy, +6 Dmg. -32 Dmg, -4 Dodge. Becomes Cross Shaped AOE |
Crippling Strikes 7 | W/20 | +9 Accuracy, +8 Dmg. -38 Dmg, -5 Dodge. -1 AP |
Crippling Strikes 8 | W/24 | +10 Accuracy, +8 Dmg. -46 Dmg, -5 Dodge. -1 AP |
Crippling Strikes 9 | W/28 | +11 Accuracy, +10 Dmg. -56 Dmg, -6 Dodge. -1 AP |
Crippling Strikes 10 | W/32 | +13 Accuracy, +10 Dmg. -66 Dmg, -7 Dodge. -1 AP |
Cunning Footwork 1 | 3/8 | 3% Critical, +1 Parry, +2 Dodge. 8+Lore Turns Self only Buff |
Cunning Footwork 2 | 3/12 | +1 Accuracy, 4% Critical, +1 Parry, +3 Dodge |
Cunning Footwork 3 | 3/18 | +1 Accuracy, 5% Critical, +2 Parry, +4 Dodge |
Cunning Footwork 4 | 3/24 | +2 Accuracy, 7% Critical, +2 Parry, +4 Dodge |
Cunning Footwork 5 | 3/30 | +2 Accuracy, 9% Critical, +3 Parry, +4 Dodge |
Cunning Footwork 6 | 3/36 | +3 Accuracy, 10% Critical, +3 Parry, +5 Dodge |
Cunning Footwork 7 | 3/42 | +3 Accuracy, 11% Critical, +4 Parry, +6 Dodge |
Cunning Footwork 8 | 3/50 | +4 Accuracy, 12% Critical, +4 Parry, +7 Dodge |
Cunning Footwork 9 | 3/58 | +5 Accuracy, 14% Critical, +5 Parry, +8 Dodge |
Cunning Footwork 10 | 3/64 | +6 Accuracy, 16% Critical, +6 Parry, +9 Dodge |
Flashing Blades 1 | W/3 | +3 Accuracy, +2 Dmg: Hit target add +2 Accuracy, 1% Crt for 3 Turns |
Flashing Blades 2 | W/5 | +4 Accuracy, +4 Dmg. Hit add +3 Accuracy, 2% Critical (Buff Attack) |
Flashing Blades 3 | W/7 | +5 Accuracy, +6 Dmg. Hit add +4 Accuracy, 3% Critical |
Flashing Blades 4 | W/10 | +6 Accuracy, +8 Dmg. Hit add +5 Accuracy, 4% Critical |
Flashing Blades 5 | W/12 | +7 Accuracy, +10 Dmg. Hit add +7 Accuracy, 5% Critical |
Flashing Blades 6 | W/14 | +8 Accuracy, +12 Dmg. Hit add +8 Accuracy, 6% Critical |
Flashing Blades 7 | W/17 | +9 Accuracy, +14 Dmg. Hit add +9 Accuracy, 7% Critical |
Flashing Blades 8 | W/20 | +10 Accuracy, +16 Dmg. Hit add +10 Accuracy. 8% Critical |
Flashing Blades 9 | W/23 | +11 Accuracy, +18 Dmg. Hit add +11 Accuracy, 9% Critical |
Flashing Blades 10 | W/26 | +13 Accuracy, +20 Dmg. Hit add +13 Accuracy, 12% Critical |
Live by the Blade 1 | 2/6 | +1 MP, +2 Armor 6+Leadership Turns Self only Buff (Req Lvl 6+) |
Live by the Blade 2 | 3/10 | +1 MP, +4 Armor |
Live by the Blade 3 | 3/14 | +1 MP, +6 Armor |
Live by the Blade 4 | 3/18 | +2 MP, +9 Armor |
Live by the Blade 5 | 3/23 | +2 MP, +12 Armor |
Live by the Blade 6 | 3/28 | +2 MP, +15 Armor |
Live by the Blade 7 | 3/34 | +3 MP, +18 Armor |
Live by the Blade 8 | 3/38 | +3 MP, +22 Armor |
Live by the Blade 9 | 3/42 | +3 MP, +26 Armor |
Live by the Blade 10 | 3/48 | +3 MP, +32 Armor |
Flanking Unity 1 | 3/6 | +2 Accuracy, +2 Dmg. 3+Lead Turns , Range 1, Group Buff Cross AOE |
Flanking Unity 2 | 3/10 | +3 Accuracy, +2 Dmg (Req Lvl 12+) |
Flanking Unity 3 | 3/14 | +4 Accuracy, +4 Dmg (#targets = Leadership) |
Flanking Unity 4 | 3/18 | +5 Accuracy, +4 Dmg |
Flanking Unity 5 | 3/23 | +6 Accuracy, +8 Dmg Becomes Block 3x3 Shaped AOE |
Flanking Unity 6 | 3/28 | +7 Accuracy, +8 Dmg |
Flanking Unity 7 | 3/34 | +8 Accuracy, +12 Dmg |
Flanking Unity 8 | 3/38 | +9 Accuracy, +16 Dmg |
Flanking Unity 9 | 3/42 | +9 Accuracy, +20 Dmg Becomes 5x5 Cloud Shaped AOE |
Flanking Unity 10 | 3/48 | +9 Accuracy, +24 Dmg |
Storm of Steel 1 | W/12 | +4 Accuracy, +8 Dmg. Strike Multiple enemies Cross Shaped AOE |
Storm of Steel 2 | W/20 | +5 Accuracy, +12 Dmg (Req Lvl 18+) |
Storm of Steel 3 | W/28 | +6 Accuracy, +18 Dmg |
Storm of Steel 4 | W/36 | +7 Accuracy, +24 Dmg |
Storm of Steel 5 | W/44 | +8 Accuracy, +28 Dmg |
Storm of Steel 6 | W/52 | +9 Accuracy, +32 Dmg |
Storm of Steel 7 | W/60 | +10 Accuracy, +38 Dmg |
Storm of Steel 8 | W/68 | +11 Accuracy, +44 Dmg Becomes 3x3 Block Shaped AoE |
Storm of Steel 9 | W/76 | +12 Accuracy, +50 Dmg. |
Storm of Steel 10 | W/86 | +14 Accuracy, +56 Dmg |
Boost In Budget Lvl(17) Attributes(8) Skills(14) Talents(11)