Post by John Robinson on Jan 31, 2014 4:13:21 GMT -5
~ ~ Selen ~ ~ (The Rogue)
When playing HOS, I sometimes want to remember what effect increasing a talent will do without waiting for a leveling campsite.
While attacking opponents, I wonder, why didn't that work as well as I expected? Should I increase my Intelligence attribute to support a higher level of talents, Or should I raise my Dexterity attribute to help me dodge damage from the abominations that attack, or Sorcery skill to make my Firebolt more accurate?
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Row 1 displays the automatic increase to total Hit points and Spell points when Selen reaches the next higher level.
Row 2 displays the increase in HP Selen gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP Selen gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Selen starts the game with
Row 5 displays the number of SP Selen starts the game with
Strength Damage Bonus: Does not apply when Dual Wielding.
Startup Talents: Slash, Loose, Frenzied Blows(1), Sly Look(1), Precision Pick(1), Masterful Disarm(1)
Boost in Budget Attributes(8) Skills(14) Talents(10) Level(17)
* Precision Pick: 5/22/14 Since the first HoS release unlocking chests and doors does not currently require require
a Security dice roll to succeed. There currently is no way to predict when the rules for opening locks will be enforced.
I carry a piece of equipment that boosts Security just in case.
When playing HOS, I sometimes want to remember what effect increasing a talent will do without waiting for a leveling campsite.
While attacking opponents, I wonder, why didn't that work as well as I expected? Should I increase my Intelligence attribute to support a higher level of talents, Or should I raise my Dexterity attribute to help me dodge damage from the abominations that attack, or Sorcery skill to make my Firebolt more accurate?
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Row 1 displays the automatic increase to total Hit points and Spell points when Selen reaches the next higher level.
Row 2 displays the increase in HP Selen gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP Selen gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Selen starts the game with
Row 5 displays the number of SP Selen starts the game with
Strength Damage Bonus: Does not apply when Dual Wielding.
Selen | Rogue |
HP/SP +1 Lvl | 14/7 |
+1 Con = +HP | + 21 |
+1 Int = +SP | + 19 |
Starting Hit Points | 119 |
Starting Spirit Points | 102 |
Startup Talents: Slash, Loose, Frenzied Blows(1), Sly Look(1), Precision Pick(1), Masterful Disarm(1)
v4.2.77 |
Talent | AP/SP | Description |
Frenzied Blows 1 | W/2 | +3 Dmg. +3 Melee Accuracy. 2% Critical. |
Frenzied Blows 2 | W/3 | +6 Dmg. +5 Accuracy. 4% Critical. |
Frenzied Blows 3 | W/4 | +9 Dmg. +6 Accuracy. 6% Critical. |
Frenzied Blows 4 | W/5 | +12 Dmg. +7 Accuracy. 7% Critical. |
Frenzied Blows 5 | W/6 | +15 Dmg. +8 Accuracy. 8% Critical. |
Frenzied Blows 6 | W/8 | +20 Dmg. +9 Accuracy. 9% Critical. |
Frenzied Blows 7 | W/10 | +24 Dmg. +11 Accuracy. 10% Critical. |
Frenzied Blows 8 | W/12 | +28 Dmg. +12 Accuracy. 12% Critical. |
Frenzied Blows 9 | W/14 | +32 Dmg. +14 Accuracy. 14% Critical. |
Frenzied Blows 10 | W/16 | +40 Dmg. +15 Accuracy. 15% Critical. |
Sly Look 1 | 3/3 | Range 6. Reveals Small Area. red is danger, green is traps, blue is safe. Cross |
Sly Look 2 | 2/5 | Range 6. Reveals Medium Area. (#targets = Lore) |
Sly Look 3 | 2/7 | Range 7. Reveals Medium Area. All Ranks refund 1 AP from surprise |
Sly Look 4 | 1/10 | Range 7. Reveals Large Area. 3x3 Block |
Sly Look 5 | 1/12 | Range 8. Reveals Large Area. |
Sly Look 6 | 1/14 | Range 8. Reveals Large Area. |
Sly Look 7 | 1/17 | Range 9. Immense Area. 5x5 Cloud |
Sly Look 8 | 1/20 | Range 9. Immense Area. |
Sly Look 9 | 1/23 | Range 10. Giant Area. 7x7 Cloud |
Sly Look 10 | 1/26 | Range 10 Giant Area |
Precision Pick 1 | 6/2 | +2 Security for Save. Range 1. Tap blue locked chest or door to unlock. * See Note Below |
Precision Pick 2 | 6/4 | +4 Security |
Precision Pick 3 | 6/6 | +5 Security |
Precision Pick 4 | 5/8 | +6 Security |
Precision Pick 5 | 5/12 | +7 Security |
Precision Pick 6 | 5/14 | +8 Security |
Precision Pick 7 | 4/18 | +9 Security |
Precision Pick 8 | 4/22 | +10 Security |
Precision Pick 9 | 4/24 | +11 Security |
Precision Pick 10 | 3/26 | +12 Security |
Masterful Disarm 1 | 1/3 | +2 Security for Save. Range 2. Locates and disarms traps |
Masterful Disarm 2 | 1/5 | +4 Security. Range 3. |
Masterful Disarm 3 | 2/7 | +4 Security. Range 4. Becomes Cross Shaped AOE |
Masterful Disarm 4 | 2/10 | +5 Security. Range 4. |
Masterful Disarm 5 | 2/12 | +6 Security. Range 5. |
Masterful Disarm 6 | 2/14 | +7 Security. Range 5. Becomes 3x3 hex block shaped AOE |
Masterful Disarm 7 | 2/17 | +7 Security. Range 6. |
Masterful Disarm 8 | 2/20 | +8 Security. Range 6. |
Masterful Disarm 9 | 2/23 | +9 Security. Range 7. |
Masterful Disarm 10 | 2/26 | +10 Security. Range 8. |
Punishing Blades 1 | W/3 | +3 Melee Accuracy. Curses with -3 Dmg and-6 Armor for 3 Turns |
Punishing Blades 2 | W/5 | +4 Accuracy. -6 Dmg. -9 Armor. |
Punishing Blades 3 | W/7 | +5 Accuracy. -9 Dmg. -12 Armor. |
Punishing Blades 4 | W/10 | +7 Accuracy. -12 Dmg. -15 Armor. |
Punishing Blades 5 | W/12 | +8 Accuracy. -15 Dmg. -18 Armor. |
Punishing Blades 6 | W/14 | +10 Accuracy. -18 Dmg. -22 Armor. |
Punishing Blades 7 | W/17 | +11 Accuracy. -21 Dmg. -26 Armor. |
Punishing Blades 8 | W/20 | +12 Accuracy. -24 Dmg. -30 Armor. |
Punishing Blades 9 | W/23 | +13 Accuracy. -27 Dmg. -36 Armor. |
Punishing Blades 10 | W/26 | +14 Accuracy. -30 Dmg. -42 Armor. |
Pinning Shot 1 | W/3 | +3 Ranged Accuracy. Curses with -2 Parry and -2 Dodge for 3 Turns Up to 6 range (per weapon) |
Pinning Shot 2 | W/5 | +4 Accuracy. -3 Parry. -3 Dodge. Becomes 3 hex Wedge Shaped AOE |
Pinning Shot 3 | W/7 | +6 Accuracy. -4 Parry. -4 Dodge. |
Pinning Shot 4 | W/10 | +7 Accuracy. -5 Parry. -5 Dodge. -1 AP |
Pinning Shot 5 | W/13 | +9 Accuracy. -5 Parry. -6 Dodge. -1 AP Becomes 4 hex Wedge Shaped AOE |
Pinning Shot 6 | W/16 | +10 Accuracy. -6 Parry. -6 Dodge. -1 AP |
Pinning Shot 7 | W/20 | +11 Accuracy. -6 Parry. -7 Dodge. -1 AP. |
Pinning Shot 8 | W/24 | +12 Accuracy. -7 Parry. -7 Dodge. -1 AP. Becomes 6 hex Wedge Shaped AOE |
Pinning Shot 9 | W/28 | +13 Accuracy. -8 Parry. -8 Dodge. -1 AP. |
Pinning Shot 10 | W/32 | +14 Accuracy. -9 Parry. -10 Dodge. -1 AP. |
Quicksilver Defense 1 | 3/8 | +3 Parry. +3 Dodge. for 8+(Lore) Turns. Self-Only Buff. (Req Lvl 9+) |
Quicksilver Defense 2 | 3/12 | +4 Parry. +4 Dodge. ( in melee and ranged) |
Quicksilver Defense 3 | 3/18 | +5 Parry. +6 Dodge. |
Quicksilver Defense 4 | 3/24 | +7 Parry. +7 Dodge. |
Quicksilver Defense 5 | 3/30 | +9 Parry. +8 Dodge. |
Quicksilver Defense 6 | 3/36 | +10 Parry. +9 Dodge. |
Quicksilver Defense 7 | 3/42 | +11 Parry. +11 Dodge. |
Quicksilver Defense 8 | 3/50 | +12 Parry. +12 Dodge. |
Quicksilver Defense 9 | 3/58 | +14 Parry. +14 Dodge. |
Quicksilver Defense 10 | 3/64 | +16 Parry. +16 Dodge. |
Dance of Shadows 1 | 3/6 | +1 Move point. 2% Critical. +2 Stealth. 8+(Lore) Turns. (Req Lvl 6+) |
Dance of Shadows 2 | 3/10 | +1 Move. 3% Critical. +3 Stealth. |
Dance of Shadows 3 | 3/14 | +2 Move. 4% Critical. +4 Stealth. |
Dance of Shadows 4 | 3/18 | +2 Move. 5% Critical. +5 Stealth. |
Dance of Shadows 5 | 3/23 | +2 Move. 6% Critical. +6 Stealth. |
Dance of Shadows 6 | 3/28 | +2 Move. 7% Critical. +7 Stealth. |
Dance of Shadows 7 | 3/34 | +3 Move. 8% Critical. +8 Stealth. |
Dance of Shadows 8 | 3/38 | +3 Move. 10% Critical. +9 Stealth. |
Dance of Shadows 9 | 3/42 | +3 Move. 12% Critical. +10 Stealth. |
Dance of Shadows 10 | 3/48 | +3 Move. 16% Critical. +11 Stealth. |
Steel and Shadow 1 | W/5 | +3 Dmg. +3 Melee Accuracy. 20% Critical. From Surprise (Req Lvl 18+) |
Steel and Shadow 2 | W/9 | +6 Dmg. +4 Accuracy. 26% Critical. Stealth melee attack excludes ranged weapons |
Steel and Shadow 3 | W/13 | +9 Dmg. +5 Accuracy. 32% Critical. |
Steel and Shadow 4 | W/17 | +12 Dmg. +6 Accuracy. 38% Critical. |
Steel and Shadow 5 | W/21 | +15 Dmg. +7 Accuracy. 44% Critical. |
Steel and Shadow 6 | W/25 | +20 Dmg. +8 Accuracy. 50% Critical. |
Steel and Shadow 7 | W/30 | +24 Dmg. +9 Accuracy. 56% Critical. |
Steel and Shadow 8 | W/34 | +28 Dmg. +10 Accuracy. 64% Critical. |
Steel and Shadow 9 | W/38 | +32 Dmg. +11 Accuracy. 72% Critical. |
Steel and Shadow 10 | W/42 | +40 Dmg. +12 Accuracy. 80% Critical. |
Boost in Budget Attributes(8) Skills(14) Talents(10) Level(17)
* Precision Pick: 5/22/14 Since the first HoS release unlocking chests and doors does not currently require require
a Security dice roll to succeed. There currently is no way to predict when the rules for opening locks will be enforced.
I carry a piece of equipment that boosts Security just in case.