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Post by contributor on May 30, 2019 14:37:58 GMT -5
Definitely like the suggested change. Much more helpful.
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Post by contributor on May 27, 2019 11:45:28 GMT -5
Oh, I really like the idea that scoring higher on the boarding role would force the enemy captain into battle (maybe at least on turn 2 or later). Maybe that dynamic is there and just needs to be advertised but it would create interesting design decisions. To be honest, even on ships that did 100% boarding I never actually built them with boarding based components or used buffs that increased boarding ability. It seemed that if you could dodge, you could board. Having an incentive to get mega-high boarding rolls would be very interesting.
Another idea from Discord was that back to back crew combat would have some sort of inherent morale debuff. This would create a need to manage more combat crew with backups and make each subsequent round more challenging. I'm not sure it would work 100% because it might just tempt people to spend more time buffing in combat once you get the enemy down to one wimpy fighter. But some similar dynamic might up the challenge.
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Post by contributor on May 27, 2019 7:47:06 GMT -5
So this is an exploratory post looking for solutions instead of knowing just what to do.
The problem is the grindiness of taking down enemy ships through crew combat, especially in the later game when your combat crew is all sorted out and monster. The problem is especially bad when you're trying to do this with minimal damage to the enemy ship to increase salvage values. Taking down a large enemy can mean 5 or more crew combats in a row and beyond the first one they really pose no threat to your crew, so it's truly a matter of just grinding through, relatively uninteresting fights.
A few solutions I've thought of so far are: 1) Putting a hard cap on the number of crew combats. Maybe if you've won 4 (3?) without losing soldier you automatically win the whole fight. 1a) A unique way to implement this that wouldn't seem artificial is having the enemy captain always appear in the 4th (3rd?) CC fight. 2) Greatly increase the chance of the captain joining in CC after the first round. This is much similar to 1a but would be more random and overall decrease the number of combats necessary. 3) Buff boarding talents or allow more to be used especially at range 1. Being able to deliver more damage/death/morale crush would help speed things along a bit. I especially like the idea of buffing Moral Crushing talents. I mean watching all your soldiers get slaughtered and then having you crew come back a few more times and splatter the non-fighters would be pretty crushing. Crushing enemy morale does cause them to lose pilots etc. right?
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Post by contributor on May 27, 2019 6:09:15 GMT -5
Think the solution to this question is an in game event where we encounter a human ship infested with xeno during a xeno fleet rumor.
Also maybe a bark would help set the mood. "Xeno! Best, shoot first and ask questions later!"
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Post by contributor on May 23, 2019 8:35:36 GMT -5
Having that pinned smuggler story wholly dependent on the Trade Blockade rumor makes it probably the most rare story out there. I looked through 10 existing captains each with long lists of rumors and not one had an active Trade Blockade rumor. I was wondering if maybe it could also turn up on Embargo and Quarantine rumors as well.
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Post by contributor on May 21, 2019 16:03:07 GMT -5
So I'm getting a freeze when I request missions from this guy. If I FC out of it and go back and request them again it happens again. You can see in the screenshot that the far right option is a darker color. That's the one I'm pressing when it freezes. So far it has been the second or third time that I request a mission from him. So I'm guessing maybe one particular mission he offers is bugged and when I get to that it freezes. I don't know what info you want. Without root I can't get you a save. I can get a map seed. Contact is and Alta Mesa Ex-Spy. I'm guessing that without a save this is going to be hard to diagnose. I'll leave the game where it is for now though, in case you want me to do any testing. Android 9.0 Nokia 6.1 STF 2.5.25
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Post by contributor on May 21, 2019 10:13:27 GMT -5
This is interesting. I have to say that every time I have done this, the event triggers as soon as I complete the mission that puts it over 100/100. I've never seen it delayed and I do it with almost every captain. RNG?
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Post by contributor on May 20, 2019 16:41:06 GMT -5
Imagine Star Traders played from a Contacts perspective! What will your aims be? Grow your zone? Provide prosperity for your people? Enrich your own family? Contribute to faction glory or crush all those who dare to oppose you? Spend resources to attract and deploy Star Trading captains, build your zone stats, gather intel, lead your faction to conflict victory or be the voice of reason that keeps your people from rushing headlong unto doom. All this and more is possible when you play Star Traders Contacts!
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Post by contributor on May 19, 2019 15:36:47 GMT -5
If you're still interested in tracking this kind of thing down. I've got contacts A and only one contact was in my starting quad. Zenrin start, st-v01-28-2-82066829
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Post by contributor on May 19, 2019 14:51:02 GMT -5
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Post by contributor on May 19, 2019 2:45:08 GMT -5
Yeah it all depends on personal rep you have with the contact. You can even have positive rep with their faction and they'll still send one after you. Once the story starts I'm pretty sure that even if you could raise your rep with that contact they're not going to call it off. Though that would be an interesting suggestion for the devs.
So you either have to pay or fight. If you fight and lose you'll die, but since you're not on a perma-death setting you should probably worry more about damage you'll take to your ship (or is this the guy that comes at you in crew combat?). Still i don't think repairs could cost more than 400k. So why not try and fight?! Maybe you'll win.
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Post by contributor on May 16, 2019 11:22:52 GMT -5
I've definitely encountered this and reported it before. It's easy not to notice. I've got a diplo/spy captain now so I will pay attention as well and see if I can find a pattern. I know in games where it happened to me it was quite frequent. So gravling may be able to reproduce it.
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Post by contributor on May 16, 2019 5:07:02 GMT -5
So the test to get to your contacts during civil unrest is pretty harsh. It would be cool to make these events even more interactive and give the player some more options. A few thoughts are: 1) paying more money to get to contacts. Maybe that would be because of paying for added security or paying off local actors to help you circumvent violence. 2) A stealth option would be nice too. 3) My final and favorite option would be that slaughtering enough rioters would eventually end the civil unrest, like patrolling can end quarantines. You would be risking a lot of rep and your combat crew, because rioters tend to be anything but a bunch of poorly equipped and trained civilians. It would make sense. These things seem to have cycles of violence and enough of it normally causes one side or the other to give in.
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Post by contributor on May 14, 2019 11:35:01 GMT -5
Oops sorry. I wasn't intentionally trying to misrepresent you. Guess I read it differently than you intended. I will tell my gunners to relax and continue destroying meteors with their eye lasers.
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Post by contributor on May 14, 2019 10:43:18 GMT -5
Yeah that would be a bummer. Maybe it would check at the start of combat if you have guns and the talents would stay then. Or maybe you just need to not let your guns get shot out.
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