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Post by fallen on Feb 19, 2016 13:33:26 GMT -5
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Post by narana on Feb 19, 2016 17:24:01 GMT -5
Pfffttt no wonder i was so confused when i tried it last year, that stuff isn't simple, but now i know, so thanks for the info!
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Post by fallen on Feb 19, 2016 17:31:03 GMT -5
Pfffttt no wonder i was so confused when i tried it last year, that stuff isn't simple, but now i know, so thanks for the info! We like our layers
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Post by narana on Feb 19, 2016 17:52:34 GMT -5
Haha yeah, i actually really thought that enemy level and weapon ap factored into it, i successfully managed to misunderstand completely!
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Post by wascalwywabbit on Feb 19, 2016 23:15:00 GMT -5
Pfffttt no wonder i was so confused when i tried it last year, that stuff isn't simple, but now i know, so thanks for the info! We like our layers It's like 3 different talents... I might even try using it low level just for the sp efficiency... Thump 'm hard with CB or ferocity then kill 'm with juggernaut.
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Post by anrdaemon on Feb 19, 2016 23:39:14 GMT -5
Low level Juggernaut against high level Crushing Blow is just not goint to cut it. Low damage, low accuracy.
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Post by wascalwywabbit on Feb 19, 2016 23:47:25 GMT -5
Low level Juggernaut against high level Crushing Blow is just not goint to cut it. Low damage, low accuracy. Heavily stack cursing on the enemies... PS Also don't forget NM, you can get 17 more acc dice at lvl 10 I think... even all std that's like 9 extra roll successes on avg. Not bad at all, especially since it helps melee parry too, though by just a bit better than 2/3 as much as acc.
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Post by anrdaemon on Feb 20, 2016 0:53:51 GMT -5
You can't apply NM to Jugg and not to CB. So, this is not a factor. But just to give you an example, level 1 CB vs. level 3 FEROCITY!!11one counts as ~1:1.7 (60-70 vs. 100-120 damage on same heavily cursed target.)
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Post by wascalwywabbit on Feb 20, 2016 1:08:47 GMT -5
You can't apply NM to Jugg and not to CB. So, this is not a factor. But just to give you an example, level 1 CB vs. level 3 FEROCITY!!11one counts as ~1:1.7 (60-70 vs. 100-120 damage on same heavily cursed target.) CB 10 is +5 acc and juggernaut lvl 1 is +4 acc so comparable. Yes, NM would be for both's benefit, that's the point. It'd be super sp efficient.
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tran
Hero
Posts: 182
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Post by tran on Feb 20, 2016 1:41:16 GMT -5
I am making a new nightmare group to try out this juggy build. Right now, Tal is the BEAST and ironically, I am building her as a torrent of steel user (why didn't I try this wonderfull skill sooner? T3T) and Vreas as a spear user. Any tips on how to develope a juggy build? By the way, I am making Vreas an armor tank now, it is great to see those lovely 0 indeed! (max stone skin, trying to max mastery next)
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Post by wascalwywabbit on Feb 20, 2016 2:54:38 GMT -5
I am making a new nightmare group to try out this juggy build. Right now, Tal is the BEAST and ironically, I am building her as a torrent of steel user (why didn't I try this wonderfull skill sooner? T3T) and Vreas as a spear user. Any tips on how to develope a juggy build? By the way, I am making Vreas an armor tank now, it is great to see those lovely 0 indeed! (max stone skin, trying to max mastery next) BR really helps makes sure things die, and isn't quite so risky now since the last update improved it at higher levels, a modest improvement but improvement none the less. 1h you should get at least 1 point of phalanx for that 18% auto block. 2h BoS will be your arrow avoiding goto, but may not be worth it for a STR build besides the mp, ssk is perfect for 2h STR build. BoS is also gonna be your insurance of getting into position, so always get at least a point. You won't be getting any extra attacks for jugg until lvl 4, before that it's sp returns and maybe a extra move or two. In my testing 2ap STR based weapon worked well at high levels - before level 4, 3 ap is fine, since you're not getting any extra attacks. Know the dmg you're likely to do with Vraes and get the enemies into that range of hp with the rest of your team, and then let Vraes coup de grace his way around the battle field, especially after jugg is lvl 7+. Use any extra mp to move back into team support range if there may be any enemies left lurking the shadows.
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tran
Hero
Posts: 182
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Post by tran on Feb 20, 2016 3:45:12 GMT -5
Yes, this is very helpful. Out of curiousity, how many times did you die while having this berserker? And more importantly,how did you die?
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Post by wascalwywabbit on Feb 20, 2016 9:26:28 GMT -5
Yes, this is very helpful. Out of curiousity, how many times did you die while having this berserker? And more importantly,how did you die? You're not gonna die any more often throughout most of the game if you're careful about positioning. Work your way around the periphery of the main melee group and use your off-tank(s) (Fyona and Selen are best, but others [except Kjartan] can work too with the right build/gear) to draw off a couple of other enemies. After the first round or two you'll be steam rolling over the rest at a quick enough pace most of the time, thanks to the extra damage, that after that/those first round(s) you're actually less vulnerable most of the time, as long as you don't trigger an extra pull with Vraes way out in front - keep him healed just in case. Since the first round or two he will be somewhat more vulnerable than a more defensive build, having a good stealth lead can give a big edge for that first round. Have far sight, spirit sight etc. up a bit for scouting so you can get the positioning right before the enemy round starts. Also consider having at least two characters with good AoE damage to setup for BR/Jugg Vraes to play clean up. If you can drop at least 5-6 enemies, and as many as 10 or so, into killing range that will maximize high level (7+) jugg's effectiveness.
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Post by fallen on Feb 20, 2016 10:49:12 GMT -5
I am making a new nightmare group to try out this juggy build. Right now, Tal is the BEAST and ironically, I am building her as a torrent of steel user (why didn't I try this wonderfull skill sooner? T3T) and Vreas as a spear user. Any tips on how to develope a juggy build? By the way, I am making Vreas an armor tank now, it is great to see those lovely 0 indeed! (max stone skin, trying to max mastery next) I would suggest starting with a 2 AP weapon. You'll get more chances to score Criticals and more opportunities to get a killing blow and a bonus attack. Having a killer shield can also offset BR's penalties. Once you're really happy with the performance and high enough level, consider 3 AP.
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Post by anrdaemon on Feb 20, 2016 20:54:17 GMT -5
Grrrrrrr! vreas yourself!
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