tran
Hero
Posts: 182
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Post by tran on Feb 21, 2016 2:56:50 GMT -5
TIME TO MEET, THE BERSERKER... GROAHHH !!!
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Post by CdrPlatypus on Feb 21, 2016 21:15:23 GMT -5
fallen The Ranger in XCOM2 has a similar ability you can pick up called Implaceable that refunds a move only action after scoring a kill...maybe you should sue.
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Post by fallen on Feb 21, 2016 23:05:44 GMT -5
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Post by mandomaniac on Feb 21, 2016 23:32:46 GMT -5
my e4 group (now in holding until next content release) has juggernaut 10 and it is AMAZING! After strategically spreading energy storm and ranged onslaught around I hv seen vraes clean up 6 enemies with his 2 ap sword and and turn with 8 mp... sooo loving juggernaut
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Post by fallen on Feb 21, 2016 23:53:21 GMT -5
my e4 group (now in holding until next content release) has juggernaut 10 and it is AMAZING! After strategically spreading energy storm and ranged onslaught around I hv seen vraes clean up 6 enemies with his 2 ap sword and and turn with 8 mp... sooo loving juggernaut Beautiful thing, ... Vraes, coming out the far side soaked in blood and roaring, reading to chaaaarge the next enemy! Really sings with a 2 AP weapon.
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Post by achilles73 on Dec 28, 2016 13:40:22 GMT -5
Cory Trese the best gplay group had kincaid in it for NMI. Kincaid has the easiest build IMO because cunning footwork -> 10 is one talent that gives you everything you want without having to compromise. Whereas if we look at Vraes crit boosting talent you have to be willing to reduce defense in order to boost crit. At cunning foot work 10 + storm of steel one + dual wield you have a character with high base dmg, high acc, high dodge, melee aoe and a self buffed crit of 16% This is my fear in playing Vrase.
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Post by achilles73 on Dec 28, 2016 13:41:38 GMT -5
Adding to Gundamoth's comment, I would add the Sure Parry adds a huge degree of stability into battles in that you mitigate bad dice rolls for melee attacks. Totally agree with wascalwyrabbit. That is essentially my current plan. There are definitely some growth pains for a Berserker Rage Vraes. Stacking Dodge, I did find he was able to dodge ranged attacks in addition to blocking with Phalanx, at least at that point in the game. But movement points were not a priority as running into enemy packs is a recipe for death unless I can guarantee his survivability first in both melee and ranged. Point for point, maxing Phalanx first gives better outcomes than BoS. BoS is planned for after phalanx to keep increasing defensive dice and add Dodge. I was playing by ear to test how sound Vraes is in different areas. In some areas, I can glimpse the character he can be, but it takes a lot of talent points to get him there with very strong coordination from the team. I think there is just a lot of transition points for Vraes to contend with. So you do need to use a shield to make Vrase survivable? Or only at higher difficulties?
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Post by achilles73 on Dec 28, 2016 15:34:35 GMT -5
I am making a new nightmare group to try out this juggy build. Right now, Tal is the BEAST and ironically, I am building her as a torrent of steel user (why didn't I try this wonderfull skill sooner? T3T) and Vreas as a spear user. Any tips on how to develope a juggy build? By the way, I am making Vreas an armor tank now, it is great to see those lovely 0 indeed! (max stone skin, trying to max mastery next) BR really helps makes sure things die, and isn't quite so risky now since the last update improved it at higher levels, a modest improvement but improvement none the less. 1h you should get at least 1 point of phalanx for that 18% auto block. 2h BoS will be your arrow avoiding goto, but may not be worth it for a STR build besides the mp, ssk is perfect for 2h STR build. BoS is also gonna be your insurance of getting into position, so always get at least a point. You won't be getting any extra attacks for jugg until lvl 4, before that it's sp returns and maybe a extra move or two. In my testing 2ap STR based weapon worked well at high levels - before level 4, 3 ap is fine, since you're not getting any extra attacks. Know the dmg you're likely to do with Vraes and get the enemies into that range of hp with the rest of your team, and then let Vraes coup de grace his way around the battle field, especially after jugg is lvl 7+. Use any extra mp to move back into team support range if there may be any enemies left lurking the shadows. How high should end-game Juggernaut levels go? And can you afford to put anything on other enabled attacks, given that Vrase needs a lot of other talents near-maxed to work (e.g. Phoenix Shield, Stone Skin, etc.)?
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Post by crimsonking on Dec 28, 2016 17:07:05 GMT -5
So you do need to use a shield to make Vrase survivable? Or only at higher difficulties? In general, survivability is only a question at higher difficulties for experienced players. And yes, Without a shield and Phalanx Shield Vraes loses most of what makes him possibly stand out.
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Post by crimsonking on Dec 28, 2016 17:08:05 GMT -5
How high should end-game Juggernaut levels go? And can you afford to put anything on other enabled attacks, given that Vrase needs a lot of other talents near-maxed to work (e.g. Phoenix Shield, Stone Skin, etc.)? IMHO you either go for Juggernaut 10 or Juggernaut 0.
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Post by achilles73 on Dec 28, 2016 17:12:20 GMT -5
How high should end-game Juggernaut levels go? And can you afford to put anything on other enabled attacks, given that Vrase needs a lot of other talents near-maxed to work (e.g. Phoenix Shield, Stone Skin, etc.)? IMHO you either go for Juggernaut 10 or Juggernaut 0. And high levels in one kind of enabled attack and Berserker Rage? There doesn't seem to be space for defensive talents in that case...
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Post by Cory Trese on Dec 28, 2016 18:05:33 GMT -5
IMHO you either go for Juggernaut 10 or Juggernaut 0. And high levels in one kind of enabled attack and Berserker Rage? There doesn't seem to be space for defensive talents in that case... Build his defensive buffs on other characters usually.
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Post by crimsonking on Dec 29, 2016 7:05:28 GMT -5
An offensive Juggernaut Vraes would be going Berserk Rage, Burst of Speed, Natural Mastery, Juggernaut. Defense would come from BoS, NM as well as Kyeras group buff and AP/Acc debuffs like (and most importantly) Ethereal Anguish.
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Post by achilles73 on Dec 30, 2016 21:22:12 GMT -5
An offensive Juggernaut Vraes would be going Berserk Rage, Burst of Speed, Natural Mastery, Juggernaut. Defense would come from BoS, NM as well as Kyeras group buff and AP/Acc debuffs like (and most importantly) Ethereal Anguish. Thanks. So Vrase works best with Kyera, rather than Fyona? Or did you just use her as n example?
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phaze
Exemplar
Posts: 368
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Post by phaze on Dec 30, 2016 23:36:27 GMT -5
achilles73 Either can work, it depends on your play style and planned set-up. Fyona has RF for added HP and armor. Kyera has EA. My attempts at this party always struggled with ranged attackers against Vraes since damage can outpace armor gains. At least on nightmare from my experience. EA easily strips attacks of enemies as yo need to whereas Reck can strip AP in melee combat. There is a tension in promoting defense talent against offensive talents.
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