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Post by slayernz on Oct 28, 2021 19:28:34 GMT -5
It also reflects the amount of personal effort your captain would need to take to learn new skills. If it were RL, if you were a novice, then learning something new to novice level wouldn't take too long. How hard is it to learn to plunge a toilet or boil an egg? As you get older you'd take a lot longer to get new talents/skills up where your original skills were. Now it's learning to install a toilet or make a souffle
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Post by slayernz on Oct 26, 2021 14:25:46 GMT -5
number of turns * level? That discourages you from using it when you're higher level
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Post by slayernz on Aug 29, 2021 19:46:21 GMT -5
I actively choose not to believe that the Slayernz Cruiser ship exists. It's clearly a myth and we should all be grown ups and focus on a reality where cats and sheep fly the quadrant killing deserving Steel Songers.
For me though, the key difference between Gun Bunnies and Torpers is that Gun Bunnies go to close range then hit hard aiming for the engines (or decks). Torpers sit at Long Range and target from afar. I haven't really been a torper in a long while so only know the thrill of getting up close, knocking out the engines, then deciding on a whim whether I want to plunder, scuttle, or free the enemy.
Invest almost everything you can into Pilot, and only invest in Tactics when you find you aren't hitting as much. One of my captains has 234 points in Pilot and 90 points in tactics. He tends to do one-shot engine knock-outs at close range It's cheaper and more efficient than using torps. The ship I am flying is specifically designed for gun bunnying, with a hull of 23, engines 51, sails 51, guns 51, and crew 100. It probably needed a few more crew but works fine
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Post by slayernz on Aug 26, 2021 15:54:25 GMT -5
Yup, don't bother with torps at close/boarding range. Stick to guns. Playing at higher difficulty means that Xenos have a lot more levels on you though, and definitely have the ability to retreat and leave. I have never been a boarder, so a retreating Xeno has often been my source of annoyance. That and stupid Steel Song, but that's a whole different discussion.
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Post by slayernz on Aug 24, 2021 23:00:24 GMT -5
Trade missions are super easy and probably your bread and butter missions early on. Don't forget though, that even before you do take on missions, you can buy and sell goods and just deal with encounters - especially blowing up Steel Song ships. Once you boost your pilot + a bit of stealth + tactics (or whatever your skill mix), then sign up your first contract.
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Post by slayernz on Aug 22, 2021 16:08:26 GMT -5
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Post by slayernz on Aug 19, 2021 23:01:36 GMT -5
Oh dear, not sure if I can do both focused AND concise
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Post by slayernz on Aug 17, 2021 17:13:44 GMT -5
With all of the berserkers that I have nurtured, the highest their Ranged stat got to was 3. In fact, the more established berserkers only had quickness raised to 4, tactics left at 2, strength surprisingly left at 2. This was even after 50+ battles. About 60% of my points went into Warrior and the remainder into Evasion.
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Post by slayernz on Aug 17, 2021 16:37:31 GMT -5
dunkmujunk if you have any questions about ST, sing out - even though it's an old game, it's still an incredible example of programming and going from Free to Paid is a massive leap in terms of what you get and what your experience is
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Post by slayernz on Aug 15, 2021 23:17:24 GMT -5
You can challenge yourself and go lone wolf ... probably once you've leveled up your knights and given them a bit more gear tho Otherwise you tend to run out of ammo before you can get out.
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Post by slayernz on Aug 11, 2021 16:45:22 GMT -5
The harder the difficulty, the more risk averse you should be. Focus on building up your rep with as many factions as you can while using one as the target, BUT rotate the target factions so you don't end up going too far into the negative that you are attacked on sight.
Don't be afraid to reject missions that involve having to kill a mark until you've built up your skills and money (gear) accordingly.
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Post by slayernz on Aug 10, 2021 16:13:07 GMT -5
Could be worse ...
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Post by slayernz on Aug 4, 2021 16:51:56 GMT -5
Let's face it, you've got a huge number of games, and we all want them to be played with by as many people in the quadrant as possible. One such way is to offer the games as a "Trese Brothers Bundle". Doing so will achieve multiple goals: - A gajillion more people will see your games
- You'll have more eyes on Trese Brothers development as CKF comes closer to fruition
- Although revenue per game will be less, you'll still make money for games that are long in the tooth
- It'll fulfill a certain cat's deepest desire to see a TBHB bundle
www.humblebundle.com/bundles
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Post by slayernz on Aug 3, 2021 18:24:06 GMT -5
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Post by slayernz on Aug 2, 2021 22:12:43 GMT -5
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