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Post by mushroom on Jan 4, 2016 16:50:36 GMT -5
Can you show the full attack bonus and damage for each attack, with the given Templar's weapon, buffs, and load out?
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Post by mushroom on Dec 21, 2015 15:23:29 GMT -5
It does display as 1 on the third round... and then expires at the beginning of the xeno turn and you get crunched.
It would be nice if buffs/debuffs all expire at the beginning of the players turn instead.
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Post by mushroom on Dec 19, 2015 16:56:54 GMT -5
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Post by mushroom on Dec 18, 2015 18:36:46 GMT -5
Ahh, thanks for the explanation, gundam. I was hoping it could replace the sentry turret at every tact, but probably not.
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Post by mushroom on Dec 17, 2015 23:22:13 GMT -5
Hmm, what's the range?
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Post by mushroom on Dec 17, 2015 21:41:30 GMT -5
Excuse the thread resurrection... How do you use these? Is it like a turret? I upgraded a tact point with these, but there isn't any way to target, and I don't see anything happening to the xeno...
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Post by mushroom on Dec 15, 2015 17:45:12 GMT -5
It works normally on the round applied, drops the xeno down to either 3 or 4 move depending on where it started. The following round it loses another 2 move. This is repeatable, and all from just one shot with a sniper rifle. I'll get some screenshots when I'm back at it...
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Post by mushroom on Dec 15, 2015 17:28:57 GMT -5
I just started playing this game - and it's spectacular - so I'm not 100% that this is a bug. Plus it really helps my scouts.
But anyways, the -mp from critical strike seems to keep adding every turn. I was playing one of the galatia (?) missions (early planet side with the hydra), and had these hunters wonderfully mired in the mud with 1mp. This is with one point in the talent. Wow, that stacks well with bio poison.
Feel free to tell me it's as intended, and I well be guilt free!
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Post by mushroom on Jul 1, 2015 14:56:03 GMT -5
When I first started finding these shield in the CoD, I am sure that I occasionally received some message when the shield blocked a ranged attack. But I haven't seen these messages lately, and Vraes has been wearing one for a long time. (No phalanx shield, if you're asking).
Can you check that these work?
Last tested on 4.x, s4.
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Post by mushroom on May 23, 2015 16:41:45 GMT -5
Just went through the final tower, and ouch, those Seer Lords speak like they were typing on their cell phones. It was all "there" instead of "their", "you're" instead of "your", etc etc like anrdaemon says. I didn't copy it all down, but I have another group that might go through soon.
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Post by mushroom on May 23, 2015 16:32:36 GMT -5
Kincaid and Kyera caught up to the other two in that last battle... everyone is sitting in safety at level 39. This group came up the Koda side, about the only content I missed was the bottom 2 of the Braes side maps...
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Post by mushroom on Apr 14, 2015 8:42:06 GMT -5
I thought Vincent had gotten superpowers, when he started critting for 300+ points! But no, the Volpa levels are really low. My party is all at level 28, playing Brutal, and the Volpa are level 26.
GS4, v3.2.17
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Post by mushroom on Mar 26, 2015 16:23:16 GMT -5
I just started it, but then realized that Flanking Unity is beter. I think once FU and CF are maxed it's a good investment. Good build with just those three, I think.
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Post by mushroom on Jan 3, 2015 16:38:24 GMT -5
Okay, I wasn't reading any spoilers about this episode, so I've just been wandering around and trying to find everything. I was also surprised to find the tower of sorrow empty. It's that just a sign that Braes supporters shouldn't bother with the west side of the City?
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Post by mushroom on Jan 3, 2015 14:46:24 GMT -5
Sorry, the names of the areas are "Southwest Road" and "Southeast Road".
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